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Rules
Super Seven is a two player game, that works with the same ideas as noughts and crosses, but is much more fun, has more strategy, and also some luck.
The board is made up of 9 boxes, and in each box there are 9 squares. Each of the boxes is labelled 3 to 11. The squares are also labelled 3 to 11, with the exception of the each middle square, which isn't numbered,
The board is initially empty. The first player (blue), throws a pair of dice. The sum of the two dice determines where the player is allowed to place their counter.
Valid Moves
- If the player rolls a 7, then he may place his counter in any unoccupied center squares ( the ones labelled '*' ). Alternatively, he may place his counter in any of the unoccupied squares in the center box (the 7 box).
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If the player rolls 3 to 6, or 8 to 11, the player may place
their counter into any
unoccupied square with the corresponding number. Alternatively,
they may choose to place their counter
on any numbered square within the box with
the corresponding number. He may not place his counter
in any of the center squares ( labelled '*' ).
For example, if the player rolls a 1 and a 2, (totalling 3), he may place his piece into any square numbered 3 ( in the top left of each box). Alternatively he may place his counter into square 3, 4, 5, 6, 8, 9, 10 or 11 of the top left most box (the 3 box). - If the player rolls a 2, he may place his counter on any unoccupied square.
- If the player rolls a 12, he may remove any of his opponents counters, and replace it with his own.
Passes
If the player cannot move, then he may throw the dice again. If he still cannot move, he may throw the dice once more. However, if after three throws of the dice, the player can still not make a legal move, then the player must pass.
Aim of the Game
The aim of the game is to make lines of three, just as in the game noughts and crosses. Once a player has a line of three within a box, that box becomes fully controlled by that player - all 9 squares are filled with the player's counters. Neither player may play in this box after it has been filled.
Another way to control a box is to place five counters of the same colour into the box. All 9 squares are then filled with the player's counters.
The winner is the first player to get a line of three boxes, or get control of 5 out of the 9 boxes.
Browser Compatibility
The game was developed using Galeon 1.2.7 and Mozilla 1.2.1 under GNU/Linux. The game is playable with Internet Explorer versions 5 and 6, however, IE 5 and 6 are broken with regard to png images. It does not render them correctly - they appear as solid images, whereas they should appear partially transparent. The game is still playable under IE, but doesn't look as nice. It could be made to work by using gifs instead of png, however I am a Free Software advocate, and will not pollute my code with closed standards such as gif. In the long run, it is better to embrace open standards such as png, and encourage others to use open standards, rather than succumb to closed / proprietary code. Microsoft (the bad guys) will not bother supporting the good guys' stuff (png images), unless Microsoft customers demand it. Microsoft customers will not demand support for png if all developers cave in to MS pressure, and use gifs. Use the best, use Free Software.Here's a comparison of how browsers render the images. Notice how the counters and the smaller, black numbers do not block the image of the large purple "7" when rendered with Mozilla.
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| Internet Explorer | Galeon / Mozilla |


