/**
* The size of each item in the [Grid].
*/
const val gridSize = 36f
// region == Speeds ==
// Values are in seconds (i.e. time periods, not speeds).
/**
* The time for each animation frame.
* Only for appearances, does not affect game-play
*/
const val playerIdleFrameTime = 0.3f
/**
* The total time for the walking animation. Determines how fast Player can move.
*/
const val playerWalkTime = 0.15f
/**
* The total time for [Soil] to be blasted into nothingness.
*/
const val soilBlastTime = 0.2f
/**
* When soil is removed from under a [Rock], the rock pauses before falling.
* This is related to [playerWalkTime] and [soilBlastTime],
* as the player need time to walk under the rock, blast the next soil and walk again.
*
* i.e. [rockFallDelay] > [playerWalkTime] * 2 + [soilBlastTime].
*/
const val rockFallDelay = playerWalkTime * 2 + soilBlastTime + 0.01f
/**
* Only for animations. Not critical for game-play.
*/
const val monsterIdleTime = 0.2f
/**
* Either the same, or very similar to [playerWalkTime].
* [Player] should not easily out-run [Monster]s.
*/
const val monsterWalkTime = playerWalkTime
// endregion == speeds ==