// Autogenerated by Kyd Editor. File->Generate Boilerplate
// DO NOT EDIT.
import uk.co.nickthecoder.kyd.KydTypeRegistry
fun registerTypes() {
with(KydTypeRegistry) {
// Management
registerManagementType( "CavernQuest") { game -> CavernQuest(game) }
// End Management
// Director
registerDirectorType( "MenuDirector") { MenuDirector() }
registerDirectorType( "PlayDirector") { PlayDirector() }
// End Director
// Stage
// End Stage
// Behaviour
registerBehaviourType( "BlastsCounter") { BlastsCounter() }
registerBehaviourType( "Dynamite") { Dynamite() }
registerBehaviourType( "Fuel") { Fuel() }
registerBehaviourType( "FuelStatus") { FuelStatus() }
registerBehaviourType( "Granite") { Granite() }
registerBehaviourType( "Monster") { Monster() }
registerBehaviourType( "Player") { Player() }
registerBehaviourType( "Rock") { Rock() }
registerBehaviourType( "Ship") { Ship() }
registerBehaviourType( "Soil") { Soil() }
registerBehaviourType( "SpawnPoint") { SpawnPoint() }
// End Behaviour
}
}