/** Movable objects, such as Vases etc */ class Scenery : ActionRole(), Draggable, Reward { @Attribute( about="Which scene must be completed to see this item in a Doll's House?" ) var rewardForScene = "" override fun rewardForScene() = rewardForScene override fun mass() = actor.body.mass override fun scale(scale: float) { scale( Vector2( scale, scale ) ) } override fun scale(scale : Vector2) { actor.scale *= scale } }