Here are the attributions for each sound sample used.
All sounds have been resampled to 22050Hz
Each sample has :
* Its original name
* A url of the original file
* The role of the sound sample
* A short description of any modifications I made to the original sample
* The name of the file as used in the game
33245__ljudman__grenade.wav
http://www.freesound.org/samplesViewSingle.php?id=33245
A Shootble dying
Removed the short silence at the beginning
explode.ogg
45656__csengeri__tuzijatek.wav
http://www.freesound.org/samplesViewSingle.php?id=45656
Used the 2nd noise, trimmed, and faded out the end to make it very short.
Ship firing a bullet
fire.ogg
35716__analogchill__scream.wav
http://www.freesound.org/people/analogchill/sounds/35716/
Cut it short, and faded it out. Changed the pitch for #2 and #3.
Aliens dying
ahh1.ogg ahh2.ogg ahh3.ogg
74395__Benboncan__Ricochet_3.wav
http://www.freesound.org/samplesViewSingle.php?id=74395
Bullets hitting bombs
ricochet.ogg
35464__jobro__explosion-7.wav
http://www.freesound.org/people/jobro/sounds/35464/
Mothership exploding
ahh4.ogg
165911__deganoth__explosion-1.wav shatter.ogg
http://www.freesound.org/people/Deganoth/sounds/165911/
Cut and faded out to make a shorter sample
Ship is hit, but not destroyed
shatter.ogg
176727__yottasounds__pop.wav
http://www.freesound.org/people/yottasounds/sounds/176727/
Cut and made quieter
Mothership giving birth
pop.ogg