Exit Full View

Games Cupboard / build / js / node_modules / @webassemblyjs / leb128 / esm / index.js

import leb from "./leb";
/**
 * According to https://webassembly.github.io/spec/core/binary/values.html#binary-int
 * max = ceil(32/7)
 */

export var MAX_NUMBER_OF_BYTE_U32 = 5;
/**
 * According to https://webassembly.github.io/spec/core/binary/values.html#binary-int
 * max = ceil(64/7)
 */

export var MAX_NUMBER_OF_BYTE_U64 = 10;
export function decodeInt64(encodedBuffer, index) {
  return leb.decodeInt64(encodedBuffer, index);
}
export function decodeUInt64(encodedBuffer, index) {
  return leb.decodeUInt64(encodedBuffer, index);
}
export function decodeInt32(encodedBuffer, index) {
  return leb.decodeInt32(encodedBuffer, index);
}
export function decodeUInt32(encodedBuffer, index) {
  return leb.decodeUInt32(encodedBuffer, index);
}
export function encodeU32(v) {
  return leb.encodeUInt32(v);
}
export function encodeI32(v) {
  return leb.encodeInt32(v);
}
export function encodeI64(v) {
  return leb.encodeInt64(v);
}