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Games Cupboard / build / js / node_modules / @webassemblyjs / wasm-gen / esm / index.js

import * as encoder from "./encoder";
export function encodeNode(n) {
  switch (n.type) {
    case "ModuleImport":
      // $FlowIgnore: ModuleImport ensure that the node is well formated
      return encoder.encodeModuleImport(n);

    case "SectionMetadata":
      // $FlowIgnore: SectionMetadata ensure that the node is well formated
      return encoder.encodeSectionMetadata(n);

    case "CallInstruction":
      // $FlowIgnore: SectionMetadata ensure that the node is well formated
      return encoder.encodeCallInstruction(n);

    case "CallIndirectInstruction":
      // $FlowIgnore: SectionMetadata ensure that the node is well formated
      return encoder.encodeCallIndirectInstruction(n);

    case "TypeInstruction":
      return encoder.encodeTypeInstruction(n);

    case "Instr":
      // $FlowIgnore
      return encoder.encodeInstr(n);

    case "ModuleExport":
      // $FlowIgnore: SectionMetadata ensure that the node is well formated
      return encoder.encodeModuleExport(n);

    case "Global":
      // $FlowIgnore
      return encoder.encodeGlobal(n);

    case "Func":
      return encoder.encodeFuncBody(n);

    case "IndexInFuncSection":
      return encoder.encodeIndexInFuncSection(n);

    case "StringLiteral":
      return encoder.encodeStringLiteral(n);

    case "Elem":
      return encoder.encodeElem(n);

    default:
      throw new Error("Unsupported encoding for node of type: " + JSON.stringify(n.type));
  }
}
export var encodeU32 = encoder.encodeU32;