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Games Cupboard / build / js / node_modules / ajv / dist / vocabularies / validation / enum.js

"use strict";
Object.defineProperty(exports, "__esModule", { value: true });
const codegen_1 = require("../../compile/codegen");
const util_1 = require("../../compile/util");
const equal_1 = require("../../runtime/equal");
const error = {
    message: "must be equal to one of the allowed values",
    params: ({ schemaCode }) => (0, codegen_1._) `{allowedValues: ${schemaCode}}`,
};
const def = {
    keyword: "enum",
    schemaType: "array",
    $data: true,
    error,
    code(cxt) {
        const { gen, data, $data, schema, schemaCode, it } = cxt;
        if (!$data && schema.length === 0)
            throw new Error("enum must have non-empty array");
        const useLoop = schema.length >= it.opts.loopEnum;
        let eql;
        const getEql = () => (eql !== null && eql !== void 0 ? eql : (eql = (0, util_1.useFunc)(gen, equal_1.default)));
        let valid;
        if (useLoop || $data) {
            valid = gen.let("valid");
            cxt.block$data(valid, loopEnum);
        }
        else {
            /* istanbul ignore if */
            if (!Array.isArray(schema))
                throw new Error("ajv implementation error");
            const vSchema = gen.const("vSchema", schemaCode);
            valid = (0, codegen_1.or)(...schema.map((_x, i) => equalCode(vSchema, i)));
        }
        cxt.pass(valid);
        function loopEnum() {
            gen.assign(valid, false);
            gen.forOf("v", schemaCode, (v) => gen.if((0, codegen_1._) `${getEql()}(${data}, ${v})`, () => gen.assign(valid, true).break()));
        }
        function equalCode(vSchema, i) {
            const sch = schema[i];
            return typeof sch === "object" && sch !== null
                ? (0, codegen_1._) `${getEql()}(${data}, ${vSchema}[${i}])`
                : (0, codegen_1._) `${data} === ${sch}`;
        }
    },
};
exports.default = def;
//# sourceMappingURL=enum.js.map