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Games Cupboard / build / js / node_modules / ansi-colors / symbols.js

'use strict';

const isHyper = process.env.TERM_PROGRAM === 'Hyper';
const isWindows = process.platform === 'win32';
const isLinux = process.platform === 'linux';

const common = {
  ballotDisabled: '☒',
  ballotOff: '☐',
  ballotOn: '☑',
  bullet: '•',
  bulletWhite: '◦',
  fullBlock: '█',
  heart: '❤',
  identicalTo: '≡',
  line: '─',
  mark: '※',
  middot: '·',
  minus: '-',
  multiplication: '×',
  obelus: '÷',
  pencilDownRight: '✎',
  pencilRight: '✏',
  pencilUpRight: '✐',
  percent: '%',
  pilcrow2: '❡',
  pilcrow: '¶',
  plusMinus: '±',
  section: '§',
  starsOff: '☆',
  starsOn: '★',
  upDownArrow: '↕'
};

const windows = Object.assign({}, common, {
  check: '√',
  cross: '×',
  ellipsisLarge: '...',
  ellipsis: '...',
  info: 'i',
  question: '?',
  questionSmall: '?',
  pointer: '>',
  pointerSmall: '»',
  radioOff: '( )',
  radioOn: '(*)',
  warning: '‼'
});

const other = Object.assign({}, common, {
  ballotCross: '✘',
  check: '✔',
  cross: '✖',
  ellipsisLarge: '⋯',
  ellipsis: '…',
  info: 'ℹ',
  question: '?',
  questionFull: '?',
  questionSmall: '﹖',
  pointer: isLinux ? '▸' : '❯',
  pointerSmall: isLinux ? '‣' : '›',
  radioOff: '◯',
  radioOn: '◉',
  warning: '⚠'
});

module.exports = (isWindows && !isHyper) ? windows : other;
Reflect.defineProperty(module.exports, 'common', { enumerable: false, value: common });
Reflect.defineProperty(module.exports, 'windows', { enumerable: false, value: windows });
Reflect.defineProperty(module.exports, 'other', { enumerable: false, value: other });