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Games Cupboard / build / js / node_modules / async / log.js

'use strict';

Object.defineProperty(exports, "__esModule", {
  value: true
});

var _consoleFunc = require('./internal/consoleFunc');

var _consoleFunc2 = _interopRequireDefault(_consoleFunc);

function _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { default: obj }; }

/**
 * Logs the result of an `async` function to the `console`. Only works in
 * Node.js or in browsers that support `console.log` and `console.error` (such
 * as FF and Chrome). If multiple arguments are returned from the async
 * function, `console.log` is called on each argument in order.
 *
 * @name log
 * @static
 * @memberOf module:Utils
 * @method
 * @category Util
 * @param {AsyncFunction} function - The function you want to eventually apply
 * all arguments to.
 * @param {...*} arguments... - Any number of arguments to apply to the function.
 * @example
 *
 * // in a module
 * var hello = function(name, callback) {
 *     setTimeout(function() {
 *         callback(null, 'hello ' + name);
 *     }, 1000);
 * };
 *
 * // in the node repl
 * node> async.log(hello, 'world');
 * 'hello world'
 */
exports.default = (0, _consoleFunc2.default)('log');
module.exports = exports['default'];