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Games Cupboard / build / js / node_modules / async / waterfall.js

'use strict';

Object.defineProperty(exports, "__esModule", {
    value: true
});

exports.default = function (tasks, callback) {
    callback = (0, _once2.default)(callback || _noop2.default);
    if (!(0, _isArray2.default)(tasks)) return callback(new Error('First argument to waterfall must be an array of functions'));
    if (!tasks.length) return callback();
    var taskIndex = 0;

    function nextTask(args) {
        var task = (0, _wrapAsync2.default)(tasks[taskIndex++]);
        args.push((0, _onlyOnce2.default)(next));
        task.apply(null, args);
    }

    function next(err /*, ...args*/) {
        if (err || taskIndex === tasks.length) {
            return callback.apply(null, arguments);
        }
        nextTask((0, _slice2.default)(arguments, 1));
    }

    nextTask([]);
};

var _isArray = require('lodash/isArray');

var _isArray2 = _interopRequireDefault(_isArray);

var _noop = require('lodash/noop');

var _noop2 = _interopRequireDefault(_noop);

var _once = require('./internal/once');

var _once2 = _interopRequireDefault(_once);

var _slice = require('./internal/slice');

var _slice2 = _interopRequireDefault(_slice);

var _onlyOnce = require('./internal/onlyOnce');

var _onlyOnce2 = _interopRequireDefault(_onlyOnce);

var _wrapAsync = require('./internal/wrapAsync');

var _wrapAsync2 = _interopRequireDefault(_wrapAsync);

function _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { default: obj }; }

module.exports = exports['default'];

/**
 * Runs the `tasks` array of functions in series, each passing their results to
 * the next in the array. However, if any of the `tasks` pass an error to their
 * own callback, the next function is not executed, and the main `callback` is
 * immediately called with the error.
 *
 * @name waterfall
 * @static
 * @memberOf module:ControlFlow
 * @method
 * @category Control Flow
 * @param {Array} tasks - An array of [async functions]{@link AsyncFunction}
 * to run.
 * Each function should complete with any number of `result` values.
 * The `result` values will be passed as arguments, in order, to the next task.
 * @param {Function} [callback] - An optional callback to run once all the
 * functions have completed. This will be passed the results of the last task's
 * callback. Invoked with (err, [results]).
 * @returns undefined
 * @example
 *
 * async.waterfall([
 *     function(callback) {
 *         callback(null, 'one', 'two');
 *     },
 *     function(arg1, arg2, callback) {
 *         // arg1 now equals 'one' and arg2 now equals 'two'
 *         callback(null, 'three');
 *     },
 *     function(arg1, callback) {
 *         // arg1 now equals 'three'
 *         callback(null, 'done');
 *     }
 * ], function (err, result) {
 *     // result now equals 'done'
 * });
 *
 * // Or, with named functions:
 * async.waterfall([
 *     myFirstFunction,
 *     mySecondFunction,
 *     myLastFunction,
 * ], function (err, result) {
 *     // result now equals 'done'
 * });
 * function myFirstFunction(callback) {
 *     callback(null, 'one', 'two');
 * }
 * function mySecondFunction(arg1, arg2, callback) {
 *     // arg1 now equals 'one' and arg2 now equals 'two'
 *     callback(null, 'three');
 * }
 * function myLastFunction(arg1, callback) {
 *     // arg1 now equals 'three'
 *     callback(null, 'done');
 * }
 */