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Games Cupboard / build / js / node_modules / cross-spawn / index.js

'use strict';

const cp = require('child_process');
const parse = require('./lib/parse');
const enoent = require('./lib/enoent');

function spawn(command, args, options) {
    // Parse the arguments
    const parsed = parse(command, args, options);

    // Spawn the child process
    const spawned = cp.spawn(parsed.command, parsed.args, parsed.options);

    // Hook into child process "exit" event to emit an error if the command
    // does not exists, see: https://github.com/IndigoUnited/node-cross-spawn/issues/16
    enoent.hookChildProcess(spawned, parsed);

    return spawned;
}

function spawnSync(command, args, options) {
    // Parse the arguments
    const parsed = parse(command, args, options);

    // Spawn the child process
    const result = cp.spawnSync(parsed.command, parsed.args, parsed.options);

    // Analyze if the command does not exist, see: https://github.com/IndigoUnited/node-cross-spawn/issues/16
    result.error = result.error || enoent.verifyENOENTSync(result.status, parsed);

    return result;
}

module.exports = spawn;
module.exports.spawn = spawn;
module.exports.sync = spawnSync;

module.exports._parse = parse;
module.exports._enoent = enoent;