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Games Cupboard / build / js / node_modules / cross-spawn / lib / enoent.js

'use strict';

const isWin = process.platform === 'win32';

function notFoundError(original, syscall) {
    return Object.assign(new Error(`${syscall} ${original.command} ENOENT`), {
        code: 'ENOENT',
        errno: 'ENOENT',
        syscall: `${syscall} ${original.command}`,
        path: original.command,
        spawnargs: original.args,
    });
}

function hookChildProcess(cp, parsed) {
    if (!isWin) {
        return;
    }

    const originalEmit = cp.emit;

    cp.emit = function (name, arg1) {
        // If emitting "exit" event and exit code is 1, we need to check if
        // the command exists and emit an "error" instead
        // See https://github.com/IndigoUnited/node-cross-spawn/issues/16
        if (name === 'exit') {
            const err = verifyENOENT(arg1, parsed, 'spawn');

            if (err) {
                return originalEmit.call(cp, 'error', err);
            }
        }

        return originalEmit.apply(cp, arguments); // eslint-disable-line prefer-rest-params
    };
}

function verifyENOENT(status, parsed) {
    if (isWin && status === 1 && !parsed.file) {
        return notFoundError(parsed.original, 'spawn');
    }

    return null;
}

function verifyENOENTSync(status, parsed) {
    if (isWin && status === 1 && !parsed.file) {
        return notFoundError(parsed.original, 'spawnSync');
    }

    return null;
}

module.exports = {
    hookChildProcess,
    verifyENOENT,
    verifyENOENTSync,
    notFoundError,
};