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Games Cupboard / build / js / node_modules / faye-websocket / lib / faye / websocket / api / event.js

'use strict';

var Event = function(eventType, options) {
  this.type = eventType;
  for (var key in options)
    this[key] = options[key];
};

Event.prototype.initEvent = function(eventType, canBubble, cancelable) {
  this.type       = eventType;
  this.bubbles    = canBubble;
  this.cancelable = cancelable;
};

Event.prototype.stopPropagation = function() {};
Event.prototype.preventDefault  = function() {};

Event.CAPTURING_PHASE = 1;
Event.AT_TARGET       = 2;
Event.BUBBLING_PHASE  = 3;

module.exports = Event;