Games Cupboard / build / js / node_modules / faye-websocket / lib / faye / websocket / api / event.js
'use strict'; var Event = function(eventType, options) { this.type = eventType; for (var key in options) this[key] = options[key]; }; Event.prototype.initEvent = function(eventType, canBubble, cancelable) { this.type = eventType; this.bubbles = canBubble; this.cancelable = cancelable; }; Event.prototype.stopPropagation = function() {}; Event.prototype.preventDefault = function() {}; Event.CAPTURING_PHASE = 1; Event.AT_TARGET = 2; Event.BUBBLING_PHASE = 3; module.exports = Event;