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Games Cupboard / build / js / node_modules / fs-extra / lib / mkdirs / mkdirs.js

'use strict'

const fs = require('graceful-fs')
const path = require('path')
const invalidWin32Path = require('./win32').invalidWin32Path

const o777 = parseInt('0777', 8)

function mkdirs (p, opts, callback, made) {
  if (typeof opts === 'function') {
    callback = opts
    opts = {}
  } else if (!opts || typeof opts !== 'object') {
    opts = { mode: opts }
  }

  if (process.platform === 'win32' && invalidWin32Path(p)) {
    const errInval = new Error(p + ' contains invalid WIN32 path characters.')
    errInval.code = 'EINVAL'
    return callback(errInval)
  }

  let mode = opts.mode
  const xfs = opts.fs || fs

  if (mode === undefined) {
    mode = o777 & (~process.umask())
  }
  if (!made) made = null

  callback = callback || function () {}
  p = path.resolve(p)

  xfs.mkdir(p, mode, er => {
    if (!er) {
      made = made || p
      return callback(null, made)
    }
    switch (er.code) {
      case 'ENOENT':
        if (path.dirname(p) === p) return callback(er)
        mkdirs(path.dirname(p), opts, (er, made) => {
          if (er) callback(er, made)
          else mkdirs(p, opts, callback, made)
        })
        break

      // In the case of any other error, just see if there's a dir
      // there already.  If so, then hooray!  If not, then something
      // is borked.
      default:
        xfs.stat(p, (er2, stat) => {
          // if the stat fails, then that's super weird.
          // let the original error be the failure reason.
          if (er2 || !stat.isDirectory()) callback(er, made)
          else callback(null, made)
        })
        break
    }
  })
}

module.exports = mkdirs