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Games Cupboard / build / js / node_modules / lodash / _MapCache.js

var mapCacheClear = require('./_mapCacheClear'),
    mapCacheDelete = require('./_mapCacheDelete'),
    mapCacheGet = require('./_mapCacheGet'),
    mapCacheHas = require('./_mapCacheHas'),
    mapCacheSet = require('./_mapCacheSet');

/**
 * Creates a map cache object to store key-value pairs.
 *
 * @private
 * @constructor
 * @param {Array} [entries] The key-value pairs to cache.
 */
function MapCache(entries) {
  var index = -1,
      length = entries == null ? 0 : entries.length;

  this.clear();
  while (++index < length) {
    var entry = entries[index];
    this.set(entry[0], entry[1]);
  }
}

// Add methods to `MapCache`.
MapCache.prototype.clear = mapCacheClear;
MapCache.prototype['delete'] = mapCacheDelete;
MapCache.prototype.get = mapCacheGet;
MapCache.prototype.has = mapCacheHas;
MapCache.prototype.set = mapCacheSet;

module.exports = MapCache;