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Games Cupboard / build / js / node_modules / lodash / _baseUnset.js

var castPath = require('./_castPath'),
    last = require('./last'),
    parent = require('./_parent'),
    toKey = require('./_toKey');

/**
 * The base implementation of `_.unset`.
 *
 * @private
 * @param {Object} object The object to modify.
 * @param {Array|string} path The property path to unset.
 * @returns {boolean} Returns `true` if the property is deleted, else `false`.
 */
function baseUnset(object, path) {
  path = castPath(path, object);
  object = parent(object, path);
  return object == null || delete object[toKey(last(path))];
}

module.exports = baseUnset;