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Games Cupboard / build / js / node_modules / lodash / _cloneBuffer.js

var root = require('./_root');

/** Detect free variable `exports`. */
var freeExports = typeof exports == 'object' && exports && !exports.nodeType && exports;

/** Detect free variable `module`. */
var freeModule = freeExports && typeof module == 'object' && module && !module.nodeType && module;

/** Detect the popular CommonJS extension `module.exports`. */
var moduleExports = freeModule && freeModule.exports === freeExports;

/** Built-in value references. */
var Buffer = moduleExports ? root.Buffer : undefined,
    allocUnsafe = Buffer ? Buffer.allocUnsafe : undefined;

/**
 * Creates a clone of  `buffer`.
 *
 * @private
 * @param {Buffer} buffer The buffer to clone.
 * @param {boolean} [isDeep] Specify a deep clone.
 * @returns {Buffer} Returns the cloned buffer.
 */
function cloneBuffer(buffer, isDeep) {
  if (isDeep) {
    return buffer.slice();
  }
  var length = buffer.length,
      result = allocUnsafe ? allocUnsafe(length) : new buffer.constructor(length);

  buffer.copy(result);
  return result;
}

module.exports = cloneBuffer;