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Games Cupboard / build / js / node_modules / lodash / _createCtor.js

var baseCreate = require('./_baseCreate'),
    isObject = require('./isObject');

/**
 * Creates a function that produces an instance of `Ctor` regardless of
 * whether it was invoked as part of a `new` expression or by `call` or `apply`.
 *
 * @private
 * @param {Function} Ctor The constructor to wrap.
 * @returns {Function} Returns the new wrapped function.
 */
function createCtor(Ctor) {
  return function() {
    // Use a `switch` statement to work with class constructors. See
    // http://ecma-international.org/ecma-262/7.0/#sec-ecmascript-function-objects-call-thisargument-argumentslist
    // for more details.
    var args = arguments;
    switch (args.length) {
      case 0: return new Ctor;
      case 1: return new Ctor(args[0]);
      case 2: return new Ctor(args[0], args[1]);
      case 3: return new Ctor(args[0], args[1], args[2]);
      case 4: return new Ctor(args[0], args[1], args[2], args[3]);
      case 5: return new Ctor(args[0], args[1], args[2], args[3], args[4]);
      case 6: return new Ctor(args[0], args[1], args[2], args[3], args[4], args[5]);
      case 7: return new Ctor(args[0], args[1], args[2], args[3], args[4], args[5], args[6]);
    }
    var thisBinding = baseCreate(Ctor.prototype),
        result = Ctor.apply(thisBinding, args);

    // Mimic the constructor's `return` behavior.
    // See https://es5.github.io/#x13.2.2 for more details.
    return isObject(result) ? result : thisBinding;
  };
}

module.exports = createCtor;