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Games Cupboard / build / js / node_modules / lodash / _hasUnicode.js

/** Used to compose unicode character classes. */
var rsAstralRange = '\\ud800-\\udfff',
    rsComboMarksRange = '\\u0300-\\u036f',
    reComboHalfMarksRange = '\\ufe20-\\ufe2f',
    rsComboSymbolsRange = '\\u20d0-\\u20ff',
    rsComboRange = rsComboMarksRange + reComboHalfMarksRange + rsComboSymbolsRange,
    rsVarRange = '\\ufe0e\\ufe0f';

/** Used to compose unicode capture groups. */
var rsZWJ = '\\u200d';

/** Used to detect strings with [zero-width joiners or code points from the astral planes](http://eev.ee/blog/2015/09/12/dark-corners-of-unicode/). */
var reHasUnicode = RegExp('[' + rsZWJ + rsAstralRange  + rsComboRange + rsVarRange + ']');

/**
 * Checks if `string` contains Unicode symbols.
 *
 * @private
 * @param {string} string The string to inspect.
 * @returns {boolean} Returns `true` if a symbol is found, else `false`.
 */
function hasUnicode(string) {
  return reHasUnicode.test(string);
}

module.exports = hasUnicode;