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Games Cupboard / build / js / node_modules / lodash / _nodeUtil.js

var freeGlobal = require('./_freeGlobal');

/** Detect free variable `exports`. */
var freeExports = typeof exports == 'object' && exports && !exports.nodeType && exports;

/** Detect free variable `module`. */
var freeModule = freeExports && typeof module == 'object' && module && !module.nodeType && module;

/** Detect the popular CommonJS extension `module.exports`. */
var moduleExports = freeModule && freeModule.exports === freeExports;

/** Detect free variable `process` from Node.js. */
var freeProcess = moduleExports && freeGlobal.process;

/** Used to access faster Node.js helpers. */
var nodeUtil = (function() {
  try {
    // Use `util.types` for Node.js 10+.
    var types = freeModule && freeModule.require && freeModule.require('util').types;

    if (types) {
      return types;
    }

    // Legacy `process.binding('util')` for Node.js < 10.
    return freeProcess && freeProcess.binding && freeProcess.binding('util');
  } catch (e) {}
}());

module.exports = nodeUtil;