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Games Cupboard / build / js / node_modules / lodash / _updateWrapDetails.js

var arrayEach = require('./_arrayEach'),
    arrayIncludes = require('./_arrayIncludes');

/** Used to compose bitmasks for function metadata. */
var WRAP_BIND_FLAG = 1,
    WRAP_BIND_KEY_FLAG = 2,
    WRAP_CURRY_FLAG = 8,
    WRAP_CURRY_RIGHT_FLAG = 16,
    WRAP_PARTIAL_FLAG = 32,
    WRAP_PARTIAL_RIGHT_FLAG = 64,
    WRAP_ARY_FLAG = 128,
    WRAP_REARG_FLAG = 256,
    WRAP_FLIP_FLAG = 512;

/** Used to associate wrap methods with their bit flags. */
var wrapFlags = [
  ['ary', WRAP_ARY_FLAG],
  ['bind', WRAP_BIND_FLAG],
  ['bindKey', WRAP_BIND_KEY_FLAG],
  ['curry', WRAP_CURRY_FLAG],
  ['curryRight', WRAP_CURRY_RIGHT_FLAG],
  ['flip', WRAP_FLIP_FLAG],
  ['partial', WRAP_PARTIAL_FLAG],
  ['partialRight', WRAP_PARTIAL_RIGHT_FLAG],
  ['rearg', WRAP_REARG_FLAG]
];

/**
 * Updates wrapper `details` based on `bitmask` flags.
 *
 * @private
 * @returns {Array} details The details to modify.
 * @param {number} bitmask The bitmask flags. See `createWrap` for more details.
 * @returns {Array} Returns `details`.
 */
function updateWrapDetails(details, bitmask) {
  arrayEach(wrapFlags, function(pair) {
    var value = '_.' + pair[0];
    if ((bitmask & pair[1]) && !arrayIncludes(details, value)) {
      details.push(value);
    }
  });
  return details.sort();
}

module.exports = updateWrapDetails;