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Games Cupboard / build / js / node_modules / lodash / countBy.js

var baseAssignValue = require('./_baseAssignValue'),
    createAggregator = require('./_createAggregator');

/** Used for built-in method references. */
var objectProto = Object.prototype;

/** Used to check objects for own properties. */
var hasOwnProperty = objectProto.hasOwnProperty;

/**
 * Creates an object composed of keys generated from the results of running
 * each element of `collection` thru `iteratee`. The corresponding value of
 * each key is the number of times the key was returned by `iteratee`. The
 * iteratee is invoked with one argument: (value).
 *
 * @static
 * @memberOf _
 * @since 0.5.0
 * @category Collection
 * @param {Array|Object} collection The collection to iterate over.
 * @param {Function} [iteratee=_.identity] The iteratee to transform keys.
 * @returns {Object} Returns the composed aggregate object.
 * @example
 *
 * _.countBy([6.1, 4.2, 6.3], Math.floor);
 * // => { '4': 1, '6': 2 }
 *
 * // The `_.property` iteratee shorthand.
 * _.countBy(['one', 'two', 'three'], 'length');
 * // => { '3': 2, '5': 1 }
 */
var countBy = createAggregator(function(result, value, key) {
  if (hasOwnProperty.call(result, key)) {
    ++result[key];
  } else {
    baseAssignValue(result, key, 1);
  }
});

module.exports = countBy;