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Games Cupboard / build / js / node_modules / lodash / escape.js

var escapeHtmlChar = require('./_escapeHtmlChar'),
    toString = require('./toString');

/** Used to match HTML entities and HTML characters. */
var reUnescapedHtml = /[&<>"']/g,
    reHasUnescapedHtml = RegExp(reUnescapedHtml.source);

/**
 * Converts the characters "&", "<", ">", '"', and "'" in `string` to their
 * corresponding HTML entities.
 *
 * **Note:** No other characters are escaped. To escape additional
 * characters use a third-party library like [_he_](https://mths.be/he).
 *
 * Though the ">" character is escaped for symmetry, characters like
 * ">" and "/" don't need escaping in HTML and have no special meaning
 * unless they're part of a tag or unquoted attribute value. See
 * [Mathias Bynens's article](https://mathiasbynens.be/notes/ambiguous-ampersands)
 * (under "semi-related fun fact") for more details.
 *
 * When working with HTML you should always
 * [quote attribute values](http://wonko.com/post/html-escaping) to reduce
 * XSS vectors.
 *
 * @static
 * @since 0.1.0
 * @memberOf _
 * @category String
 * @param {string} [string=''] The string to escape.
 * @returns {string} Returns the escaped string.
 * @example
 *
 * _.escape('fred, barney, & pebbles');
 * // => 'fred, barney, &amp; pebbles'
 */
function escape(string) {
  string = toString(string);
  return (string && reHasUnescapedHtml.test(string))
    ? string.replace(reUnescapedHtml, escapeHtmlChar)
    : string;
}

module.exports = escape;