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Games Cupboard / build / js / node_modules / lodash / isMatchWith.js

var baseIsMatch = require('./_baseIsMatch'),
    getMatchData = require('./_getMatchData');

/**
 * This method is like `_.isMatch` except that it accepts `customizer` which
 * is invoked to compare values. If `customizer` returns `undefined`, comparisons
 * are handled by the method instead. The `customizer` is invoked with five
 * arguments: (objValue, srcValue, index|key, object, source).
 *
 * @static
 * @memberOf _
 * @since 4.0.0
 * @category Lang
 * @param {Object} object The object to inspect.
 * @param {Object} source The object of property values to match.
 * @param {Function} [customizer] The function to customize comparisons.
 * @returns {boolean} Returns `true` if `object` is a match, else `false`.
 * @example
 *
 * function isGreeting(value) {
 *   return /^h(?:i|ello)$/.test(value);
 * }
 *
 * function customizer(objValue, srcValue) {
 *   if (isGreeting(objValue) && isGreeting(srcValue)) {
 *     return true;
 *   }
 * }
 *
 * var object = { 'greeting': 'hello' };
 * var source = { 'greeting': 'hi' };
 *
 * _.isMatchWith(object, source, customizer);
 * // => true
 */
function isMatchWith(object, source, customizer) {
  customizer = typeof customizer == 'function' ? customizer : undefined;
  return baseIsMatch(object, source, getMatchData(source), customizer);
}

module.exports = isMatchWith;