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Games Cupboard / build / js / node_modules / lodash / omit.js

var arrayMap = require('./_arrayMap'),
    baseClone = require('./_baseClone'),
    baseUnset = require('./_baseUnset'),
    castPath = require('./_castPath'),
    copyObject = require('./_copyObject'),
    customOmitClone = require('./_customOmitClone'),
    flatRest = require('./_flatRest'),
    getAllKeysIn = require('./_getAllKeysIn');

/** Used to compose bitmasks for cloning. */
var CLONE_DEEP_FLAG = 1,
    CLONE_FLAT_FLAG = 2,
    CLONE_SYMBOLS_FLAG = 4;

/**
 * The opposite of `_.pick`; this method creates an object composed of the
 * own and inherited enumerable property paths of `object` that are not omitted.
 *
 * **Note:** This method is considerably slower than `_.pick`.
 *
 * @static
 * @since 0.1.0
 * @memberOf _
 * @category Object
 * @param {Object} object The source object.
 * @param {...(string|string[])} [paths] The property paths to omit.
 * @returns {Object} Returns the new object.
 * @example
 *
 * var object = { 'a': 1, 'b': '2', 'c': 3 };
 *
 * _.omit(object, ['a', 'c']);
 * // => { 'b': '2' }
 */
var omit = flatRest(function(object, paths) {
  var result = {};
  if (object == null) {
    return result;
  }
  var isDeep = false;
  paths = arrayMap(paths, function(path) {
    path = castPath(path, object);
    isDeep || (isDeep = path.length > 1);
    return path;
  });
  copyObject(object, getAllKeysIn(object), result);
  if (isDeep) {
    result = baseClone(result, CLONE_DEEP_FLAG | CLONE_FLAT_FLAG | CLONE_SYMBOLS_FLAG, customOmitClone);
  }
  var length = paths.length;
  while (length--) {
    baseUnset(result, paths[length]);
  }
  return result;
});

module.exports = omit;