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Games Cupboard / build / js / node_modules / lodash / set.js

var baseSet = require('./_baseSet');

/**
 * Sets the value at `path` of `object`. If a portion of `path` doesn't exist,
 * it's created. Arrays are created for missing index properties while objects
 * are created for all other missing properties. Use `_.setWith` to customize
 * `path` creation.
 *
 * **Note:** This method mutates `object`.
 *
 * @static
 * @memberOf _
 * @since 3.7.0
 * @category Object
 * @param {Object} object The object to modify.
 * @param {Array|string} path The path of the property to set.
 * @param {*} value The value to set.
 * @returns {Object} Returns `object`.
 * @example
 *
 * var object = { 'a': [{ 'b': { 'c': 3 } }] };
 *
 * _.set(object, 'a[0].b.c', 4);
 * console.log(object.a[0].b.c);
 * // => 4
 *
 * _.set(object, ['x', '0', 'y', 'z'], 5);
 * console.log(object.x[0].y.z);
 * // => 5
 */
function set(object, path, value) {
  return object == null ? object : baseSet(object, path, value);
}

module.exports = set;