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Games Cupboard / build / js / node_modules / log4js / lib / appenders / tcp.js

const debug = require('debug')('log4js:tcp');
const net = require('net');

function appender(config, layout) {
  let canWrite = false;
  const buffer = [];
  let socket;
  let shutdownAttempts = 3;
  let endMsg = '__LOG4JS__';

  function write(loggingEvent) {
    debug('Writing log event to socket');
    canWrite = socket.write(`${layout(loggingEvent)}${endMsg}`, 'utf8');
  }

  function emptyBuffer() {
    let evt;
    debug('emptying buffer');
    while ((evt = buffer.shift())) {
      write(evt);
    }
  }

  function createSocket() {
    debug(
      `appender creating socket to ${config.host || 'localhost'}:${
        config.port || 5000
      }`
    );
    endMsg = `${config.endMsg || '__LOG4JS__'}`;
    socket = net.createConnection(
      config.port || 5000,
      config.host || 'localhost'
    );
    socket.on('connect', () => {
      debug('socket connected');
      emptyBuffer();
      canWrite = true;
    });
    socket.on('drain', () => {
      debug('drain event received, emptying buffer');
      canWrite = true;
      emptyBuffer();
    });
    socket.on('timeout', socket.end.bind(socket));
    socket.on('error', (e) => {
      debug('connection error', e);
      canWrite = false;
      emptyBuffer();
    });
    socket.on('close', createSocket);
  }

  createSocket();

  function log(loggingEvent) {
    if (canWrite) {
      write(loggingEvent);
    } else {
      debug('buffering log event because it cannot write at the moment');
      buffer.push(loggingEvent);
    }
  }

  log.shutdown = function (cb) {
    debug('shutdown called');
    if (buffer.length && shutdownAttempts) {
      debug('buffer has items, waiting 100ms to empty');
      shutdownAttempts -= 1;
      setTimeout(() => {
        log.shutdown(cb);
      }, 100);
    } else {
      socket.removeAllListeners('close');
      socket.end(cb);
    }
  };
  return log;
}

function configure(config, layouts) {
  debug(`configure with config = ${config}`);
  let layout = function (loggingEvent) {
    return loggingEvent.serialise();
  };
  if (config.layout) {
    layout = layouts.layout(config.layout.type, config.layout);
  }
  return appender(config, layout);
}

module.exports.configure = configure;