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Games Cupboard / build / js / node_modules / log4js / lib / configuration.js

const util = require('util');
const debug = require('debug')('log4js:configuration');

const preProcessingListeners = [];
const listeners = [];

const not = (thing) => !thing;

const anObject = (thing) =>
  thing && typeof thing === 'object' && !Array.isArray(thing);

const validIdentifier = (thing) => /^[A-Za-z][A-Za-z0-9_]*$/g.test(thing);

const anInteger = (thing) =>
  thing && typeof thing === 'number' && Number.isInteger(thing);

const addListener = (fn) => {
  listeners.push(fn);
  debug(`Added listener, now ${listeners.length} listeners`);
};

const addPreProcessingListener = (fn) => {
  preProcessingListeners.push(fn);
  debug(
    `Added pre-processing listener, now ${preProcessingListeners.length} listeners`
  );
};

const throwExceptionIf = (config, checks, message) => {
  const tests = Array.isArray(checks) ? checks : [checks];
  tests.forEach((test) => {
    if (test) {
      throw new Error(
        `Problem with log4js configuration: (${util.inspect(config, {
          depth: 5,
        })}) - ${message}`
      );
    }
  });
};

const configure = (candidate) => {
  debug('New configuration to be validated: ', candidate);
  throwExceptionIf(candidate, not(anObject(candidate)), 'must be an object.');

  debug(`Calling pre-processing listeners (${preProcessingListeners.length})`);
  preProcessingListeners.forEach((listener) => listener(candidate));
  debug('Configuration pre-processing finished.');

  debug(`Calling configuration listeners (${listeners.length})`);
  listeners.forEach((listener) => listener(candidate));
  debug('Configuration finished.');
};

module.exports = {
  configure,
  addListener,
  addPreProcessingListener,
  throwExceptionIf,
  anObject,
  anInteger,
  validIdentifier,
  not,
};