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Games Cupboard / build / js / node_modules / mkdirp / index.js

var path = require('path');
var fs = require('fs');
var _0777 = parseInt('0777', 8);

module.exports = mkdirP.mkdirp = mkdirP.mkdirP = mkdirP;

function mkdirP (p, opts, f, made) {
    if (typeof opts === 'function') {
        f = opts;
        opts = {};
    }
    else if (!opts || typeof opts !== 'object') {
        opts = { mode: opts };
    }
    
    var mode = opts.mode;
    var xfs = opts.fs || fs;
    
    if (mode === undefined) {
        mode = _0777
    }
    if (!made) made = null;
    
    var cb = f || /* istanbul ignore next */ function () {};
    p = path.resolve(p);
    
    xfs.mkdir(p, mode, function (er) {
        if (!er) {
            made = made || p;
            return cb(null, made);
        }
        switch (er.code) {
            case 'ENOENT':
                /* istanbul ignore if */
                if (path.dirname(p) === p) return cb(er);
                mkdirP(path.dirname(p), opts, function (er, made) {
                    /* istanbul ignore if */
                    if (er) cb(er, made);
                    else mkdirP(p, opts, cb, made);
                });
                break;

            // In the case of any other error, just see if there's a dir
            // there already.  If so, then hooray!  If not, then something
            // is borked.
            default:
                xfs.stat(p, function (er2, stat) {
                    // if the stat fails, then that's super weird.
                    // let the original error be the failure reason.
                    if (er2 || !stat.isDirectory()) cb(er, made)
                    else cb(null, made);
                });
                break;
        }
    });
}

mkdirP.sync = function sync (p, opts, made) {
    if (!opts || typeof opts !== 'object') {
        opts = { mode: opts };
    }
    
    var mode = opts.mode;
    var xfs = opts.fs || fs;
    
    if (mode === undefined) {
        mode = _0777
    }
    if (!made) made = null;

    p = path.resolve(p);

    try {
        xfs.mkdirSync(p, mode);
        made = made || p;
    }
    catch (err0) {
        switch (err0.code) {
            case 'ENOENT' :
                made = sync(path.dirname(p), opts, made);
                sync(p, opts, made);
                break;

            // In the case of any other error, just see if there's a dir
            // there already.  If so, then hooray!  If not, then something
            // is borked.
            default:
                var stat;
                try {
                    stat = xfs.statSync(p);
                }
                catch (err1) /* istanbul ignore next */ {
                    throw err0;
                }
                /* istanbul ignore if */
                if (!stat.isDirectory()) throw err0;
                break;
        }
    }

    return made;
};