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Games Cupboard / build / js / node_modules / style-loader / dist / runtime / styleDomAPI.js

"use strict";

/* istanbul ignore next  */
function apply(styleElement, options, obj) {
  var css = "";

  if (obj.supports) {
    css += "@supports (".concat(obj.supports, ") {");
  }

  if (obj.media) {
    css += "@media ".concat(obj.media, " {");
  }

  var needLayer = typeof obj.layer !== "undefined";

  if (needLayer) {
    css += "@layer".concat(obj.layer.length > 0 ? " ".concat(obj.layer) : "", " {");
  }

  css += obj.css;

  if (needLayer) {
    css += "}";
  }

  if (obj.media) {
    css += "}";
  }

  if (obj.supports) {
    css += "}";
  }

  var sourceMap = obj.sourceMap;

  if (sourceMap && typeof btoa !== "undefined") {
    css += "\n/*# sourceMappingURL=data:application/json;base64,".concat(btoa(unescape(encodeURIComponent(JSON.stringify(sourceMap)))), " */");
  } // For old IE

  /* istanbul ignore if  */


  options.styleTagTransform(css, styleElement, options.options);
}

function removeStyleElement(styleElement) {
  // istanbul ignore if
  if (styleElement.parentNode === null) {
    return false;
  }

  styleElement.parentNode.removeChild(styleElement);
}
/* istanbul ignore next  */


function domAPI(options) {
  var styleElement = options.insertStyleElement(options);
  return {
    update: function update(obj) {
      apply(styleElement, options, obj);
    },
    remove: function remove() {
      removeStyleElement(styleElement);
    }
  };
}

module.exports = domAPI;