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Games Cupboard / build / js / node_modules / uuid / dist / parse.js

"use strict";

Object.defineProperty(exports, "__esModule", {
  value: true
});
exports.default = void 0;

var _validate = _interopRequireDefault(require("./validate.js"));

function _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { default: obj }; }

function parse(uuid) {
  if (!(0, _validate.default)(uuid)) {
    throw TypeError('Invalid UUID');
  }

  let v;
  const arr = new Uint8Array(16); // Parse ########-....-....-....-............

  arr[0] = (v = parseInt(uuid.slice(0, 8), 16)) >>> 24;
  arr[1] = v >>> 16 & 0xff;
  arr[2] = v >>> 8 & 0xff;
  arr[3] = v & 0xff; // Parse ........-####-....-....-............

  arr[4] = (v = parseInt(uuid.slice(9, 13), 16)) >>> 8;
  arr[5] = v & 0xff; // Parse ........-....-####-....-............

  arr[6] = (v = parseInt(uuid.slice(14, 18), 16)) >>> 8;
  arr[7] = v & 0xff; // Parse ........-....-....-####-............

  arr[8] = (v = parseInt(uuid.slice(19, 23), 16)) >>> 8;
  arr[9] = v & 0xff; // Parse ........-....-....-....-############
  // (Use "/" to avoid 32-bit truncation when bit-shifting high-order bytes)

  arr[10] = (v = parseInt(uuid.slice(24, 36), 16)) / 0x10000000000 & 0xff;
  arr[11] = v / 0x100000000 & 0xff;
  arr[12] = v >>> 24 & 0xff;
  arr[13] = v >>> 16 & 0xff;
  arr[14] = v >>> 8 & 0xff;
  arr[15] = v & 0xff;
  return arr;
}

var _default = parse;
exports.default = _default;