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Games Cupboard / build / js / node_modules / websocket-driver / lib / websocket / driver.js

'use strict';

// Protocol references:
//
// * http://tools.ietf.org/html/draft-hixie-thewebsocketprotocol-75
// * http://tools.ietf.org/html/draft-hixie-thewebsocketprotocol-76
// * http://tools.ietf.org/html/draft-ietf-hybi-thewebsocketprotocol-17

var Base   = require('./driver/base'),
    Client = require('./driver/client'),
    Server = require('./driver/server');

var Driver = {
  client: function(url, options) {
    options = options || {};
    if (options.masking === undefined) options.masking = true;
    return new Client(url, options);
  },

  server: function(options) {
    options = options || {};
    if (options.requireMasking === undefined) options.requireMasking = true;
    return new Server(options);
  },

  http: function() {
    return Server.http.apply(Server, arguments);
  },

  isSecureRequest: function(request) {
    return Server.isSecureRequest(request);
  },

  isWebSocket: function(request) {
    return Base.isWebSocket(request);
  },

  validateOptions: function(options, validKeys) {
    Base.validateOptions(options, validKeys);
  }
};

module.exports = Driver;