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Games Cupboard / build / js / node_modules / websocket-extensions / lib / pipeline / index.js

'use strict';

var Cell   = require('./cell'),
    Pledge = require('./pledge');

var Pipeline = function(sessions) {
  this._cells   = sessions.map(function(session) { return new Cell(session) });
  this._stopped = { incoming: false, outgoing: false };
};

Pipeline.prototype.processIncomingMessage = function(message, callback, context) {
  if (this._stopped.incoming) return;
  this._loop('incoming', this._cells.length - 1, -1, -1, message, callback, context);
};

Pipeline.prototype.processOutgoingMessage = function(message, callback, context) {
  if (this._stopped.outgoing) return;
  this._loop('outgoing', 0, this._cells.length, 1, message, callback, context);
};

Pipeline.prototype.close = function(callback, context) {
  this._stopped = { incoming: true, outgoing: true };

  var closed = this._cells.map(function(a) { return a.close() });
  if (callback)
    Pledge.all(closed).then(function() { callback.call(context) });
};

Pipeline.prototype._loop = function(direction, start, end, step, message, callback, context) {
  var cells = this._cells,
      n     = cells.length,
      self  = this;

  while (n--) cells[n].pending(direction);

  var pipe = function(index, error, msg) {
    if (index === end) return callback.call(context, error, msg);

    cells[index][direction](error, msg, function(err, m) {
      if (err) self._stopped[direction] = true;
      pipe(index + step, err, m);
    });
  };
  pipe(start, null, message);
};

module.exports = Pipeline;