Package-level declarations
Types
Boilerplate which avoids having to use generics. Instead of Property<ActionEventHandler>
, use ActionEventHandlerProperty
.
Boilerplate which avoids having to use generics. Instead of Property<ActionEvent>
, use ActionEventProperty
.
Boilerplate which avoids having to use generics. An ObservableAlignment which is calculated from 2 (binary) other ObservableValues.
Boilerplate which avoids having to use generics. Instead of Property<Alignment>
, use AlignmentProperty
.
Boilerplate which avoids having to use generics. An ObservableAlignment which is calculated from 3 (ternary) other ObservableValues.
Boilerplate which avoids having to use generics. An ObservableAlignment which is calculated from 1 (unary) other ObservableValue.
Boilerplate which avoids having to use generics. Instead of Property<ApplicationStatus>
, use ApplicationStatusProperty
.
Boilerplate which avoids having to use generics. An ObservableBackground which is calculated from 2 (binary) other ObservableValues.
Boilerplate which avoids having to use generics. Instead of Property<Background>
, use BackgroundProperty
.
Boilerplate which avoids having to use generics. An ObservableBackground which is calculated from 3 (ternary) other ObservableValues.
Boilerplate which avoids having to use generics. An ObservableBackground which is calculated from 1 (unary) other ObservableValue.
Boilerplate which avoids having to use generics. An ObservableBorder which is calculated from 2 (binary) other ObservableValues.
Boilerplate which avoids having to use generics. Instead of Property<Border>
, use BorderProperty
.
Boilerplate which avoids having to use generics. An ObservableBorder which is calculated from 3 (ternary) other ObservableValues.
Boilerplate which avoids having to use generics. An ObservableBorder which is calculated from 1 (unary) other ObservableValue.
Boilerplate which avoids having to use generics. Instead of Property<ButtonMeaning>
, use ButtonMeaningProperty
.
Boilerplate which avoids having to use generics. Instead of Property<ButtonType>
, use ButtonTypeProperty
.
Boilerplate which avoids having to use generics. An ObservableColor which is calculated from 2 (binary) other ObservableValues.
Boilerplate which avoids having to use generics. Instead of Property<Color>
, use ColorProperty
.
Boilerplate which avoids having to use generics. An ObservableColor which is calculated from 3 (ternary) other ObservableValues.
Boilerplate which avoids having to use generics. An ObservableColor which is calculated from 1 (unary) other ObservableValue.
Boilerplate which avoids having to use generics. Instead of Property<ContentDisplay>
, use ContentDisplayProperty
.
Boilerplate which avoids having to use generics. An ObservableEdges which is calculated from 2 (binary) other ObservableValues.
Boilerplate which avoids having to use generics. Instead of Property<Edges>
, use EdgesProperty
.
Boilerplate which avoids having to use generics. An ObservableEdges which is calculated from 3 (ternary) other ObservableValues.
Boilerplate which avoids having to use generics. An ObservableEdges which is calculated from 1 (unary) other ObservableValue.
Boilerplate which avoids having to use generics. Instead of Property<FixedFormat>
, use FixedFormatProperty
.
Boilerplate which avoids having to use generics. An ObservableFont which is calculated from 2 (binary) other ObservableValues.
Boilerplate which avoids having to use generics. Instead of Property<Font>
, use FontProperty
.
Boilerplate which avoids having to use generics. Instead of Property<FontStyle>
, use FontStyleProperty
.
Boilerplate which avoids having to use generics. An ObservableFont which is calculated from 3 (ternary) other ObservableValues.
Boilerplate which avoids having to use generics. An ObservableFont which is calculated from 1 (unary) other ObservableValue.
Boilerplate which avoids having to use generics. An ObservableHAlignment which is calculated from 2 (binary) other ObservableValues.
Boilerplate which avoids having to use generics. Instead of Property<HAlignment>
, use HAlignmentProperty
.
Boilerplate which avoids having to use generics. An ObservableHAlignment which is calculated from 3 (ternary) other ObservableValues.
Boilerplate which avoids having to use generics. An ObservableHAlignment which is calculated from 1 (unary) other ObservableValue.
Boilerplate which avoids having to use generics. An ObservableImage which is calculated from 2 (binary) other ObservableValues.
Boilerplate which avoids having to use generics. Instead of Property<Image>
, use ImageProperty
.
Boilerplate which avoids having to use generics. An ObservableImage which is calculated from 3 (ternary) other ObservableValues.
Boilerplate which avoids having to use generics. An ObservableImage which is calculated from 1 (unary) other ObservableValue.
Boilerplate which avoids having to use generics. An ObservableIndentation which is calculated from 2 (binary) other ObservableValues.
Boilerplate which avoids having to use generics. Instead of Property<Indentation>
, use IndentationProperty
.
Boilerplate which avoids having to use generics. An ObservableIndentation which is calculated from 3 (ternary) other ObservableValues.
Boilerplate which avoids having to use generics. An ObservableIndentation which is calculated from 1 (unary) other ObservableValue.
Boilerplate which avoids having to use generics. Instead of Property<KeyCombination>
, use KeyCombinationProperty
.
Boilerplate which avoids having to use generics. An ObservableNode which is calculated from 2 (binary) other ObservableValues.
Boilerplate which avoids having to use generics. Instead of Property<Node>
, use NodeProperty
.
Boilerplate which avoids having to use generics. An ObservableNode which is calculated from 3 (ternary) other ObservableValues.
Boilerplate which avoids having to use generics. An ObservableNode which is calculated from 1 (unary) other ObservableValue.
Boilerplate which avoids having to use generics. Instead of ObservableValue<ActionEvent>
, use ObservableActionEvent
.
Boilerplate which avoids having to use generics. Instead of ObservableValue<ActionEventHandler>
, use ObservableActionEventHandler
.
Boilerplate which avoids having to use generics. Instead of ObservableValue<Alignment>
, use ObservableAlignment
.
Boilerplate which avoids having to use generics. Instead of ObservableValue<ApplicationStatus>
, use ObservableApplicationStatus
.
Boilerplate which avoids having to use generics. Instead of ObservableValue<Background>
, use ObservableBackground
.
Boilerplate which avoids having to use generics. Instead of ObservableValue<Border>
, use ObservableBorder
.
Boilerplate which avoids having to use generics. Instead of ObservableValue<ButtonMeaning>
, use ObservableButtonMeaning
.
Boilerplate which avoids having to use generics. Instead of ObservableValue<ButtonType>
, use ObservableButtonType
.
Boilerplate which avoids having to use generics. Instead of ObservableValue<Color>
, use ObservableColor
.
Boilerplate which avoids having to use generics. Instead of ObservableValue<ContentDisplay>
, use ObservableContentDisplay
.
Boilerplate which avoids having to use generics. Instead of ObservableValue<Edges>
, use ObservableEdges
.
Boilerplate which avoids having to use generics. Instead of ObservableValue<FixedFormat>
, use ObservableFixedFormat
.
Boilerplate which avoids having to use generics. Instead of ObservableValue<Font>
, use ObservableFont
.
Boilerplate which avoids having to use generics. Instead of ObservableValue<FontStyle>
, use ObservableFontStyle
.
Boilerplate which avoids having to use generics. Instead of ObservableValue<HAlignment>
, use ObservableHAlignment
.
Boilerplate which avoids having to use generics. Instead of ObservableValue<Image>
, use ObservableImage
.
Boilerplate which avoids having to use generics. Instead of ObservableValue<Indentation>
, use ObservableIndentation
.
Boilerplate which avoids having to use generics. Instead of ObservableValue<KeyCombination>
, use ObservableKeyCombination
.
Boilerplate which avoids having to use generics. Instead of ObservableValue<Node>
, use ObservableNode
.
Boilerplate which avoids having to use generics.
Boilerplate which avoids having to use generics.
Boilerplate which avoids having to use generics.
Boilerplate which avoids having to use generics.
Boilerplate which avoids having to use generics.
Boilerplate which avoids having to use generics.
Boilerplate which avoids having to use generics.
Boilerplate which avoids having to use generics.
Boilerplate which avoids having to use generics.
Boilerplate which avoids having to use generics.
Boilerplate which avoids having to use generics.
Boilerplate which avoids having to use generics.
Boilerplate which avoids having to use generics.
Boilerplate which avoids having to use generics.
Boilerplate which avoids having to use generics.
Boilerplate which avoids having to use generics.
Boilerplate which avoids having to use generics.
Boilerplate which avoids having to use generics.
Boilerplate which avoids having to use generics.
Boilerplate which avoids having to use generics.
Boilerplate which avoids having to use generics.
Boilerplate which avoids having to use generics.
Boilerplate which avoids having to use generics.
Boilerplate which avoids having to use generics.
Boilerplate which avoids having to use generics.
Boilerplate which avoids having to use generics.
Boilerplate which avoids having to use generics. Instead of ObservableValue<Orientation>
, use ObservableOrientation
.
Boilerplate which avoids having to use generics. Instead of ObservableValue<Restart>
, use ObservableRestart
.
Boilerplate which avoids having to use generics. Instead of ObservableValue<Scene>
, use ObservableScene
.
Boilerplate which avoids having to use generics. Instead of ObservableValue<ScrollBarPolicy>
, use ObservableScrollBarPolicy
.
Boilerplate which avoids having to use generics. Instead of ObservableValue<Side>
, use ObservableSide
.
Boilerplate which avoids having to use generics. Instead of ObservableValue<SpinnerArrowPositions>
, use ObservableSpinnerArrowPositions
.
Boilerplate which avoids having to use generics. Instead of ObservableValue<Stage>
, use ObservableStage
.
Boilerplate which avoids having to use generics. Instead of ObservableValue<StandardCursor>
, use ObservableStandardCursor
.
Boilerplate which avoids having to use generics. Instead of ObservableValue<TabClosingPolicy>
, use ObservableTabClosingPolicy
.
Boilerplate which avoids having to use generics. Instead of ObservableValue<TextPosition>
, use ObservableTextPosition
.
Boilerplate which avoids having to use generics. Instead of ObservableValue<Theme>
, use ObservableTheme
.
Boilerplate which avoids having to use generics. Instead of ObservableValue<Toggle>
, use ObservableToggle
.
Boilerplate which avoids having to use generics. Instead of ObservableValue<ToggleGroup>
, use ObservableToggleGroup
.
Boilerplate which avoids having to use generics. Instead of ObservableValue<Tooltip>
, use ObservableTooltip
.
Boilerplate which avoids having to use generics. Instead of ObservableValue<VAlignment>
, use ObservableVAlignment
.
Boilerplate which avoids having to use generics.
Boilerplate which avoids having to use generics.
Boilerplate which avoids having to use generics.
Boilerplate which avoids having to use generics.
Boilerplate which avoids having to use generics.
Boilerplate which avoids having to use generics.
Boilerplate which avoids having to use generics.
Boilerplate which avoids having to use generics.
Boilerplate which avoids having to use generics.
Boilerplate which avoids having to use generics.
Boilerplate which avoids having to use generics.
Boilerplate which avoids having to use generics.
Boilerplate which avoids having to use generics.
Boilerplate which avoids having to use generics.
Boilerplate which avoids having to use generics.
Boilerplate which avoids having to use generics.
Boilerplate which avoids having to use generics.
Boilerplate which avoids having to use generics.
Boilerplate which avoids having to use generics.
Boilerplate which avoids having to use generics.
Boilerplate which avoids having to use generics.
Boilerplate which avoids having to use generics.
Boilerplate which avoids having to use generics.
Boilerplate which avoids having to use generics.
Boilerplate which avoids having to use generics.
Boilerplate which avoids having to use generics.
Boilerplate which avoids having to use generics.
Boilerplate which avoids having to use generics.
Boilerplate which avoids having to use generics.
Boilerplate which avoids having to use generics.
Boilerplate which avoids having to use generics.
Boilerplate which avoids having to use generics.
Boilerplate which avoids having to use generics.
Boilerplate which avoids having to use generics.
Boilerplate which avoids having to use generics.
Boilerplate which avoids having to use generics.
Boilerplate which avoids having to use generics.
Boilerplate which avoids having to use generics.
Boilerplate which avoids having to use generics.
Boilerplate which avoids having to use generics.
Boilerplate which avoids having to use generics.
Boilerplate which avoids having to use generics.
Boilerplate which avoids having to use generics.
Boilerplate which avoids having to use generics.
Boilerplate which avoids having to use generics.
Boilerplate which avoids having to use generics.
Boilerplate which avoids having to use generics.
Boilerplate which avoids having to use generics.
Boilerplate which avoids having to use generics.
Boilerplate which avoids having to use generics.
Boilerplate which avoids having to use generics.
Boilerplate which avoids having to use generics.
Boilerplate which avoids having to use generics.
Boilerplate which avoids having to use generics.
Boilerplate which avoids having to use generics.
Boilerplate which avoids having to use generics.
Boilerplate which avoids having to use generics.
Boilerplate which avoids having to use generics.
Boilerplate which avoids having to use generics.
Boilerplate which avoids having to use generics.
Boilerplate which avoids having to use generics.
Boilerplate which avoids having to use generics.
Boilerplate which avoids having to use generics.
Boilerplate which avoids having to use generics.
Boilerplate which avoids having to use generics.
Boilerplate which avoids having to use generics.
Boilerplate which avoids having to use generics.
Boilerplate which avoids having to use generics.
Boilerplate which avoids having to use generics.
Boilerplate which avoids having to use generics.
Boilerplate which avoids having to use generics.
Boilerplate which avoids having to use generics.
Boilerplate which avoids having to use generics.
Boilerplate which avoids having to use generics.
Boilerplate which avoids having to use generics.
Boilerplate which avoids having to use generics.
Boilerplate which avoids having to use generics.
Boilerplate which avoids having to use generics.
Boilerplate which avoids having to use generics.
Boilerplate which avoids having to use generics.
Boilerplate which avoids having to use generics.
Boilerplate which avoids having to use generics.
Boilerplate which avoids having to use generics.
Boilerplate which avoids having to use generics.
Boilerplate which avoids having to use generics.
Boilerplate which avoids having to use generics.
Boilerplate which avoids having to use generics.
Boilerplate which avoids having to use generics.
Boilerplate which avoids having to use generics.
Boilerplate which avoids having to use generics.
Boilerplate which avoids having to use generics.
Boilerplate which avoids having to use generics. An ObservableOrientation which is calculated from 2 (binary) other ObservableValues.
Boilerplate which avoids having to use generics. Instead of Property<Orientation>
, use OrientationProperty
.
Boilerplate which avoids having to use generics. An ObservableOrientation which is calculated from 3 (ternary) other ObservableValues.
Boilerplate which avoids having to use generics. An ObservableOrientation which is calculated from 1 (unary) other ObservableValue.
Boilerplate which avoids having to use generics. Instead of ReadOnlyProperty<ActionEventHandler>
, use ReadOnlyActionEventHandlerProperty
.
Never use this class directly. Use ActionEventHandlerProperty.asReadOnly to obtain a read-only version of a mutable ActionEventHandlerProperty.
Boilerplate which avoids having to use generics. Instead of ReadOnlyProperty<ActionEvent>
, use ReadOnlyActionEventProperty
.
Never use this class directly. Use ActionEventProperty.asReadOnly to obtain a read-only version of a mutable ActionEventProperty.
Boilerplate which avoids having to use generics. Instead of ReadOnlyProperty<Alignment>
, use ReadOnlyAlignmentProperty
.
Never use this class directly. Use AlignmentProperty.asReadOnly to obtain a read-only version of a mutable AlignmentProperty.
Boilerplate which avoids having to use generics. Instead of ReadOnlyProperty<ApplicationStatus>
, use ReadOnlyApplicationStatusProperty
.
Never use this class directly. Use ApplicationStatusProperty.asReadOnly to obtain a read-only version of a mutable ApplicationStatusProperty.
Boilerplate which avoids having to use generics. Instead of ReadOnlyProperty<Background>
, use ReadOnlyBackgroundProperty
.
Never use this class directly. Use BackgroundProperty.asReadOnly to obtain a read-only version of a mutable BackgroundProperty.
Boilerplate which avoids having to use generics. Instead of ReadOnlyProperty<Border>
, use ReadOnlyBorderProperty
.
Never use this class directly. Use BorderProperty.asReadOnly to obtain a read-only version of a mutable BorderProperty.
Boilerplate which avoids having to use generics. Instead of ReadOnlyProperty<ButtonMeaning>
, use ReadOnlyButtonMeaningProperty
.
Never use this class directly. Use ButtonMeaningProperty.asReadOnly to obtain a read-only version of a mutable ButtonMeaningProperty.
Boilerplate which avoids having to use generics. Instead of ReadOnlyProperty<ButtonType>
, use ReadOnlyButtonTypeProperty
.
Never use this class directly. Use ButtonTypeProperty.asReadOnly to obtain a read-only version of a mutable ButtonTypeProperty.
Boilerplate which avoids having to use generics. Instead of ReadOnlyProperty<Color>
, use ReadOnlyColorProperty
.
Never use this class directly. Use ColorProperty.asReadOnly to obtain a read-only version of a mutable ColorProperty.
Boilerplate which avoids having to use generics. Instead of ReadOnlyProperty<ContentDisplay>
, use ReadOnlyContentDisplayProperty
.
Never use this class directly. Use ContentDisplayProperty.asReadOnly to obtain a read-only version of a mutable ContentDisplayProperty.
Boilerplate which avoids having to use generics. Instead of ReadOnlyProperty<Edges>
, use ReadOnlyEdgesProperty
.
Never use this class directly. Use EdgesProperty.asReadOnly to obtain a read-only version of a mutable EdgesProperty.
Boilerplate which avoids having to use generics. Instead of ReadOnlyProperty<FixedFormat>
, use ReadOnlyFixedFormatProperty
.
Never use this class directly. Use FixedFormatProperty.asReadOnly to obtain a read-only version of a mutable FixedFormatProperty.
Boilerplate which avoids having to use generics. Instead of ReadOnlyProperty<Font>
, use ReadOnlyFontProperty
.
Never use this class directly. Use FontProperty.asReadOnly to obtain a read-only version of a mutable FontProperty.
Boilerplate which avoids having to use generics. Instead of ReadOnlyProperty<FontStyle>
, use ReadOnlyFontStyleProperty
.
Never use this class directly. Use FontStyleProperty.asReadOnly to obtain a read-only version of a mutable FontStyleProperty.
Boilerplate which avoids having to use generics. Instead of ReadOnlyProperty<HAlignment>
, use ReadOnlyHAlignmentProperty
.
Never use this class directly. Use HAlignmentProperty.asReadOnly to obtain a read-only version of a mutable HAlignmentProperty.
Boilerplate which avoids having to use generics. Instead of ReadOnlyProperty<Image>
, use ReadOnlyImageProperty
.
Never use this class directly. Use ImageProperty.asReadOnly to obtain a read-only version of a mutable ImageProperty.
Boilerplate which avoids having to use generics. Instead of ReadOnlyProperty<Indentation>
, use ReadOnlyIndentationProperty
.
Never use this class directly. Use IndentationProperty.asReadOnly to obtain a read-only version of a mutable IndentationProperty.
Boilerplate which avoids having to use generics. Instead of ReadOnlyProperty<KeyCombination>
, use ReadOnlyKeyCombinationProperty
.
Never use this class directly. Use KeyCombinationProperty.asReadOnly to obtain a read-only version of a mutable KeyCombinationProperty.
Boilerplate which avoids having to use generics. Instead of ReadOnlyProperty<Node>
, use ReadOnlyNodeProperty
.
Never use this class directly. Use NodeProperty.asReadOnly to obtain a read-only version of a mutable NodeProperty.
Boilerplate which avoids having to use generics.
Boilerplate which avoids having to use generics.
Boilerplate which avoids having to use generics.
Boilerplate which avoids having to use generics.
Boilerplate which avoids having to use generics.
Boilerplate which avoids having to use generics.
Boilerplate which avoids having to use generics.
Boilerplate which avoids having to use generics.
Boilerplate which avoids having to use generics.
Boilerplate which avoids having to use generics.
Boilerplate which avoids having to use generics.
Boilerplate which avoids having to use generics.
Boilerplate which avoids having to use generics.
Boilerplate which avoids having to use generics.
Boilerplate which avoids having to use generics.
Boilerplate which avoids having to use generics.
Boilerplate which avoids having to use generics.
Boilerplate which avoids having to use generics.
Boilerplate which avoids having to use generics.
Boilerplate which avoids having to use generics.
Boilerplate which avoids having to use generics.
Boilerplate which avoids having to use generics.
Boilerplate which avoids having to use generics.
Boilerplate which avoids having to use generics.
Boilerplate which avoids having to use generics.
Boilerplate which avoids having to use generics.
Boilerplate which avoids having to use generics.
Boilerplate which avoids having to use generics.
Boilerplate which avoids having to use generics.
Boilerplate which avoids having to use generics.
Boilerplate which avoids having to use generics.
Boilerplate which avoids having to use generics.
Boilerplate which avoids having to use generics.
Boilerplate which avoids having to use generics.
Boilerplate which avoids having to use generics.
Boilerplate which avoids having to use generics.
Boilerplate which avoids having to use generics.
Boilerplate which avoids having to use generics.
Boilerplate which avoids having to use generics.
Boilerplate which avoids having to use generics.
Boilerplate which avoids having to use generics.
Boilerplate which avoids having to use generics.
Boilerplate which avoids having to use generics.
Boilerplate which avoids having to use generics.
Boilerplate which avoids having to use generics.
Boilerplate which avoids having to use generics.
Boilerplate which avoids having to use generics.
Boilerplate which avoids having to use generics.
Boilerplate which avoids having to use generics.
Boilerplate which avoids having to use generics.
Boilerplate which avoids having to use generics.
Boilerplate which avoids having to use generics.
Boilerplate which avoids having to use generics. Instead of ReadOnlyProperty<Orientation>
, use ReadOnlyOrientationProperty
.
Never use this class directly. Use OrientationProperty.asReadOnly to obtain a read-only version of a mutable OrientationProperty.
Boilerplate which avoids having to use generics. Instead of ReadOnlyProperty<Restart>
, use ReadOnlyRestartProperty
.
Never use this class directly. Use RestartProperty.asReadOnly to obtain a read-only version of a mutable RestartProperty.
Boilerplate which avoids having to use generics. Instead of ReadOnlyProperty<Scene>
, use ReadOnlySceneProperty
.
Never use this class directly. Use SceneProperty.asReadOnly to obtain a read-only version of a mutable SceneProperty.
Boilerplate which avoids having to use generics. Instead of ReadOnlyProperty<ScrollBarPolicy>
, use ReadOnlyScrollBarPolicyProperty
.
Never use this class directly. Use ScrollBarPolicyProperty.asReadOnly to obtain a read-only version of a mutable ScrollBarPolicyProperty.
Boilerplate which avoids having to use generics. Instead of ReadOnlyProperty<Side>
, use ReadOnlySideProperty
.
Never use this class directly. Use SideProperty.asReadOnly to obtain a read-only version of a mutable SideProperty.
Boilerplate which avoids having to use generics. Instead of ReadOnlyProperty<SpinnerArrowPositions>
, use ReadOnlySpinnerArrowPositionsProperty
.
Never use this class directly. Use SpinnerArrowPositionsProperty.asReadOnly to obtain a read-only version of a mutable SpinnerArrowPositionsProperty.
Boilerplate which avoids having to use generics. Instead of ReadOnlyProperty<Stage>
, use ReadOnlyStageProperty
.
Never use this class directly. Use StageProperty.asReadOnly to obtain a read-only version of a mutable StageProperty.
Boilerplate which avoids having to use generics. Instead of ReadOnlyProperty<StandardCursor>
, use ReadOnlyStandardCursorProperty
.
Never use this class directly. Use StandardCursorProperty.asReadOnly to obtain a read-only version of a mutable StandardCursorProperty.
Boilerplate which avoids having to use generics. Instead of ReadOnlyProperty<TabClosingPolicy>
, use ReadOnlyTabClosingPolicyProperty
.
Never use this class directly. Use TabClosingPolicyProperty.asReadOnly to obtain a read-only version of a mutable TabClosingPolicyProperty.
Boilerplate which avoids having to use generics. Instead of ReadOnlyProperty<TextPosition>
, use ReadOnlyTextPositionProperty
.
Never use this class directly. Use TextPositionProperty.asReadOnly to obtain a read-only version of a mutable TextPositionProperty.
Boilerplate which avoids having to use generics. Instead of ReadOnlyProperty<Theme>
, use ReadOnlyThemeProperty
.
Never use this class directly. Use ThemeProperty.asReadOnly to obtain a read-only version of a mutable ThemeProperty.
Boilerplate which avoids having to use generics. Instead of ReadOnlyProperty<ToggleGroup>
, use ReadOnlyToggleGroupProperty
.
Never use this class directly. Use ToggleGroupProperty.asReadOnly to obtain a read-only version of a mutable ToggleGroupProperty.
Boilerplate which avoids having to use generics. Instead of ReadOnlyProperty<Toggle>
, use ReadOnlyToggleProperty
.
Never use this class directly. Use ToggleProperty.asReadOnly to obtain a read-only version of a mutable ToggleProperty.
Boilerplate which avoids having to use generics. Instead of ReadOnlyProperty<Tooltip>
, use ReadOnlyTooltipProperty
.
Never use this class directly. Use TooltipProperty.asReadOnly to obtain a read-only version of a mutable TooltipProperty.
Boilerplate which avoids having to use generics. Instead of ReadOnlyProperty<VAlignment>
, use ReadOnlyVAlignmentProperty
.
Never use this class directly. Use VAlignmentProperty.asReadOnly to obtain a read-only version of a mutable VAlignmentProperty.
Boilerplate which avoids having to use generics. Instead of Property<Restart>
, use RestartProperty
.
Boilerplate which avoids having to use generics. Instead of Property<Scene>
, use SceneProperty
.
Boilerplate which avoids having to use generics. Instead of Property<ScrollBarPolicy>
, use ScrollBarPolicyProperty
.
Boilerplate which avoids having to use generics. An ObservableSide which is calculated from 2 (binary) other ObservableValues.
Boilerplate which avoids having to use generics. Instead of Property<Side>
, use SideProperty
.
Boilerplate which avoids having to use generics. An ObservableSide which is calculated from 3 (ternary) other ObservableValues.
Boilerplate which avoids having to use generics. An ObservableSide which is calculated from 1 (unary) other ObservableValue.
Boilerplate which avoids having to use generics. Instead of SimpleProperty<ActionEventHandler>
, we can use SimpleActionEventHandlerProperty
.
Boilerplate which avoids having to use generics. Instead of SimpleProperty<ActionEvent>
, we can use SimpleActionEventProperty
.
Boilerplate which avoids having to use generics. Instead of SimpleProperty<Alignment>
, we can use SimpleAlignmentProperty
.
Boilerplate which avoids having to use generics. Instead of SimpleProperty<ApplicationStatus>
, we can use SimpleApplicationStatusProperty
.
Boilerplate which avoids having to use generics. Instead of SimpleProperty<Background>
, we can use SimpleBackgroundProperty
.
Boilerplate which avoids having to use generics. Instead of SimpleProperty<Border>
, we can use SimpleBorderProperty
.
Boilerplate which avoids having to use generics. Instead of SimpleProperty<ButtonMeaning>
, we can use SimpleButtonMeaningProperty
.
Boilerplate which avoids having to use generics. Instead of SimpleProperty<ButtonType>
, we can use SimpleButtonTypeProperty
.
Boilerplate which avoids having to use generics. Instead of SimpleProperty<Color>
, we can use SimpleColorProperty
.
Boilerplate which avoids having to use generics. Instead of SimpleProperty<ContentDisplay>
, we can use SimpleContentDisplayProperty
.
Boilerplate which avoids having to use generics. Instead of SimpleProperty<Edges>
, we can use SimpleEdgesProperty
.
Boilerplate which avoids having to use generics. Instead of SimpleProperty<FixedFormat>
, we can use SimpleFixedFormatProperty
.
Boilerplate which avoids having to use generics. Instead of SimpleProperty<Font>
, we can use SimpleFontProperty
.
Boilerplate which avoids having to use generics. Instead of SimpleProperty<FontStyle>
, we can use SimpleFontStyleProperty
.
Boilerplate which avoids having to use generics. Instead of SimpleProperty<HAlignment>
, we can use SimpleHAlignmentProperty
.
Boilerplate which avoids having to use generics. Instead of SimpleProperty<Image>
, we can use SimpleImageProperty
.
Boilerplate which avoids having to use generics. Instead of SimpleProperty<Indentation>
, we can use SimpleIndentationProperty
.
Boilerplate which avoids having to use generics. Instead of SimpleProperty<KeyCombination>
, we can use SimpleKeyCombinationProperty
.
Boilerplate which avoids having to use generics. Instead of SimpleProperty<Node>
, we can use SimpleNodeProperty
.
Boilerplate which avoids having to use generics.
Boilerplate which avoids having to use generics.
Boilerplate which avoids having to use generics.
Boilerplate which avoids having to use generics.
Boilerplate which avoids having to use generics.
Boilerplate which avoids having to use generics.
Boilerplate which avoids having to use generics.
Boilerplate which avoids having to use generics.
Boilerplate which avoids having to use generics.
Boilerplate which avoids having to use generics.
Boilerplate which avoids having to use generics.
Boilerplate which avoids having to use generics.
Boilerplate which avoids having to use generics.
Boilerplate which avoids having to use generics.
Boilerplate which avoids having to use generics.
Boilerplate which avoids having to use generics.
Boilerplate which avoids having to use generics.
Boilerplate which avoids having to use generics.
Boilerplate which avoids having to use generics.
Boilerplate which avoids having to use generics.
Boilerplate which avoids having to use generics.
Boilerplate which avoids having to use generics.
Boilerplate which avoids having to use generics.
Boilerplate which avoids having to use generics.
Boilerplate which avoids having to use generics.
Boilerplate which avoids having to use generics.
Boilerplate which avoids having to use generics. Instead of SimpleProperty<Orientation>
, we can use SimpleOrientationProperty
.
Boilerplate which avoids having to use generics. Instead of SimpleProperty<Restart>
, we can use SimpleRestartProperty
.
Boilerplate which avoids having to use generics. Instead of SimpleProperty<Scene>
, we can use SimpleSceneProperty
.
Boilerplate which avoids having to use generics. Instead of SimpleProperty<ScrollBarPolicy>
, we can use SimpleScrollBarPolicyProperty
.
Boilerplate which avoids having to use generics. Instead of SimpleProperty<Side>
, we can use SimpleSideProperty
.
Boilerplate which avoids having to use generics. Instead of SimpleProperty<SpinnerArrowPositions>
, we can use SimpleSpinnerArrowPositionsProperty
.
Boilerplate which avoids having to use generics. Instead of SimpleProperty<Stage>
, we can use SimpleStageProperty
.
Boilerplate which avoids having to use generics. Instead of SimpleProperty<StandardCursor>
, we can use SimpleStandardCursorProperty
.
Boilerplate which avoids having to use generics. Instead of SimpleProperty<TabClosingPolicy>
, we can use SimpleTabClosingPolicyProperty
.
Boilerplate which avoids having to use generics. Instead of SimpleProperty<TextPosition>
, we can use SimpleTextPositionProperty
.
Boilerplate which avoids having to use generics. Instead of SimpleProperty<Theme>
, we can use SimpleThemeProperty
.
Boilerplate which avoids having to use generics. Instead of SimpleProperty<ToggleGroup>
, we can use SimpleToggleGroupProperty
.
Boilerplate which avoids having to use generics. Instead of SimpleProperty<Toggle>
, we can use SimpleToggleProperty
.
Boilerplate which avoids having to use generics. Instead of SimpleProperty<Tooltip>
, we can use SimpleTooltipProperty
.
Boilerplate which avoids having to use generics. Instead of SimpleProperty<VAlignment>
, we can use SimpleVAlignmentProperty
.
Boilerplate which avoids having to use generics. Instead of Property<SpinnerArrowPositions>
, use SpinnerArrowPositionsProperty
.
Boilerplate which avoids having to use generics. Instead of Property<Stage>
, use StageProperty
.
Boilerplate which avoids having to use generics. An ObservableStandardCursor which is calculated from 2 (binary) other ObservableValues.
Boilerplate which avoids having to use generics. Instead of Property<StandardCursor>
, use StandardCursorProperty
.
Boilerplate which avoids having to use generics. An ObservableStandardCursor which is calculated from 3 (ternary) other ObservableValues.
Boilerplate which avoids having to use generics. An ObservableStandardCursor which is calculated from 1 (unary) other ObservableValue.
Boilerplate which avoids having to use generics.
Boilerplate which avoids having to use generics.
Boilerplate which avoids having to use generics.
Boilerplate which avoids having to use generics.
Boilerplate which avoids having to use generics.
Boilerplate which avoids having to use generics.
Boilerplate which avoids having to use generics.
Boilerplate which avoids having to use generics.
Boilerplate which avoids having to use generics.
Boilerplate which avoids having to use generics.
Boilerplate which avoids having to use generics.
Boilerplate which avoids having to use generics.
Boilerplate which avoids having to use generics.
Boilerplate which avoids having to use generics.
Boilerplate which avoids having to use generics.
Boilerplate which avoids having to use generics.
Boilerplate which avoids having to use generics.
Boilerplate which avoids having to use generics.
Boilerplate which avoids having to use generics.
Boilerplate which avoids having to use generics.
Boilerplate which avoids having to use generics.
Boilerplate which avoids having to use generics.
Boilerplate which avoids having to use generics.
Boilerplate which avoids having to use generics.
Boilerplate which avoids having to use generics.
Boilerplate which avoids having to use generics.
Boilerplate which avoids having to use generics.
Boilerplate which avoids having to use generics.
Boilerplate which avoids having to use generics.
Boilerplate which avoids having to use generics.
Boilerplate which avoids having to use generics.
Boilerplate which avoids having to use generics.
Boilerplate which avoids having to use generics.
Boilerplate which avoids having to use generics.
Boilerplate which avoids having to use generics.
Boilerplate which avoids having to use generics.
Boilerplate which avoids having to use generics.
Boilerplate which avoids having to use generics. Instead of Property<TabClosingPolicy>
, use TabClosingPolicyProperty
.
Boilerplate which avoids having to use generics. An ObservableTextPosition which is calculated from 2 (binary) other ObservableValues.
Boilerplate which avoids having to use generics. Instead of Property<TextPosition>
, use TextPositionProperty
.
Boilerplate which avoids having to use generics. An ObservableTextPosition which is calculated from 3 (ternary) other ObservableValues.
Boilerplate which avoids having to use generics. An ObservableTextPosition which is calculated from 1 (unary) other ObservableValue.
Boilerplate which avoids having to use generics. An ObservableTheme which is calculated from 2 (binary) other ObservableValues.
Boilerplate which avoids having to use generics. Instead of Property<Theme>
, use ThemeProperty
.
Boilerplate which avoids having to use generics. An ObservableTheme which is calculated from 3 (ternary) other ObservableValues.
Boilerplate which avoids having to use generics. An ObservableTheme which is calculated from 1 (unary) other ObservableValue.
Boilerplate which avoids having to use generics. Instead of Property<ToggleGroup>
, use ToggleGroupProperty
.
Boilerplate which avoids having to use generics. Instead of Property<Toggle>
, use ToggleProperty
.
Boilerplate which avoids having to use generics. Instead of Property<Tooltip>
, use TooltipProperty
.
Boilerplate which avoids having to use generics. Instead of ValidatedProperty<TextPosition>
, we can use ValidatedTextPositionProperty
.
Boilerplate which avoids having to use generics. An ObservableVAlignment which is calculated from 2 (binary) other ObservableValues.
Boilerplate which avoids having to use generics. Instead of Property<VAlignment>
, use VAlignmentProperty
.
Boilerplate which avoids having to use generics. An ObservableVAlignment which is calculated from 3 (ternary) other ObservableValues.
Boilerplate which avoids having to use generics. An ObservableVAlignment which is calculated from 1 (unary) other ObservableValue.
Functions
A Kotlin delegate
to create a ActionEventHandlerProperty (the implementation will be a SimpleActionEventHandlerProperty. Typical usage :
A Kotlin delegate
to create a ActionEventProperty (the implementation will be a SimpleActionEventProperty. Typical usage :
A Kotlin delegate
to create a AlignmentProperty (the implementation will be a SimpleAlignmentProperty. Typical usage :
A Kotlin delegate
to create a ApplicationStatusProperty (the implementation will be a SimpleApplicationStatusProperty. Typical usage :
A Kotlin delegate
to create a BackgroundProperty (the implementation will be a SimpleBackgroundProperty. Typical usage :
A Kotlin delegate
to create a BorderProperty (the implementation will be a SimpleBorderProperty. Typical usage :
A Kotlin delegate
to create a ButtonMeaningProperty (the implementation will be a SimpleButtonMeaningProperty. Typical usage :
A Kotlin delegate
to create a ButtonTypeProperty (the implementation will be a SimpleButtonTypeProperty. Typical usage :
A Kotlin delegate
to create a ColorProperty (the implementation will be a SimpleColorProperty. Typical usage :
A Kotlin delegate
to create a ContentDisplayProperty (the implementation will be a SimpleContentDisplayProperty. Typical usage :
A Kotlin delegate
to create a EdgesProperty (the implementation will be a SimpleEdgesProperty. Typical usage :
A Kotlin delegate
to create a FixedFormatProperty (the implementation will be a SimpleFixedFormatProperty. Typical usage :
A Kotlin delegate
to create a FontProperty (the implementation will be a SimpleFontProperty. Typical usage :
A Kotlin delegate
to create a FontStyleProperty (the implementation will be a SimpleFontStyleProperty. Typical usage :
A Kotlin delegate
to create a HAlignmentProperty (the implementation will be a SimpleHAlignmentProperty. Typical usage :
A Kotlin delegate
to create a ImageProperty (the implementation will be a SimpleImageProperty. Typical usage :
A Kotlin delegate
to create a IndentationProperty (the implementation will be a SimpleIndentationProperty. Typical usage :
A Kotlin delegate
to create a KeyCombinationProperty (the implementation will be a SimpleKeyCombinationProperty. Typical usage :
A Kotlin delegate
to create a NodeProperty (the implementation will be a SimpleNodeProperty. Typical usage :
A Kotlin delegate
to create an OptionalActionEventHandlerProperty (the implementation will be a SimpleOptionalActionEventHandlerProperty. Typical usage :
A Kotlin delegate
to create an OptionalActionEventProperty (the implementation will be a SimpleOptionalActionEventProperty. Typical usage :
A Kotlin delegate
to create an OptionalAlignmentProperty (the implementation will be a SimpleOptionalAlignmentProperty. Typical usage :
A Kotlin delegate
to create an OptionalApplicationStatusProperty (the implementation will be a SimpleOptionalApplicationStatusProperty. Typical usage :
A Kotlin delegate
to create an OptionalBackgroundProperty (the implementation will be a SimpleOptionalBackgroundProperty. Typical usage :
A Kotlin delegate
to create an OptionalBorderProperty (the implementation will be a SimpleOptionalBorderProperty. Typical usage :
A Kotlin delegate
to create an OptionalButtonTypeProperty (the implementation will be a SimpleOptionalButtonTypeProperty. Typical usage :
A Kotlin delegate
to create an OptionalColorProperty (the implementation will be a SimpleOptionalColorProperty. Typical usage :
A Kotlin delegate
to create an OptionalContentDisplayProperty (the implementation will be a SimpleOptionalContentDisplayProperty. Typical usage :
A Kotlin delegate
to create an OptionalEdgesProperty (the implementation will be a SimpleOptionalEdgesProperty. Typical usage :
A Kotlin delegate
to create an OptionalFixedFormatProperty (the implementation will be a SimpleOptionalFixedFormatProperty. Typical usage :
A Kotlin delegate
to create an OptionalFontProperty (the implementation will be a SimpleOptionalFontProperty. Typical usage :
A Kotlin delegate
to create an OptionalHAlignmentProperty (the implementation will be a SimpleOptionalHAlignmentProperty. Typical usage :
A Kotlin delegate
to create an OptionalImageProperty (the implementation will be a SimpleOptionalImageProperty. Typical usage :
A Kotlin delegate
to create an OptionalKeyCombinationProperty (the implementation will be a SimpleOptionalKeyCombinationProperty. Typical usage :
A Kotlin delegate
to create an OptionalNodeProperty (the implementation will be a SimpleOptionalNodeProperty. Typical usage :
A Kotlin delegate
to create an OptionalOrientationProperty (the implementation will be a SimpleOptionalOrientationProperty. Typical usage :
A Kotlin delegate
to create an OptionalRestartProperty (the implementation will be a SimpleOptionalRestartProperty. Typical usage :
A Kotlin delegate
to create an OptionalSceneProperty (the implementation will be a SimpleOptionalSceneProperty. Typical usage :
A Kotlin delegate
to create an OptionalSideProperty (the implementation will be a SimpleOptionalSideProperty. Typical usage :
A Kotlin delegate
to create an OptionalStageProperty (the implementation will be a SimpleOptionalStageProperty. Typical usage :
A Kotlin delegate
to create an OptionalTextPositionProperty (the implementation will be a SimpleOptionalTextPositionProperty. Typical usage :
A Kotlin delegate
to create an OptionalToggleGroupProperty (the implementation will be a SimpleOptionalToggleGroupProperty. Typical usage :
A Kotlin delegate
to create an OptionalToggleProperty (the implementation will be a SimpleOptionalToggleProperty. Typical usage :
A Kotlin delegate
to create an OptionalTooltipProperty (the implementation will be a SimpleOptionalTooltipProperty. Typical usage :
A Kotlin delegate
to create an OptionalValidatedTextPositionProperty. Typical usage :
A Kotlin delegate
to create an OptionalVAlignmentProperty (the implementation will be a SimpleOptionalVAlignmentProperty. Typical usage :
A Kotlin delegate
to create a OrientationProperty (the implementation will be a SimpleOrientationProperty. Typical usage :
A Kotlin delegate
to create a RestartProperty (the implementation will be a SimpleRestartProperty. Typical usage :
A Kotlin delegate
to create a SceneProperty (the implementation will be a SimpleSceneProperty. Typical usage :
A Kotlin delegate
to create a ScrollBarPolicyProperty (the implementation will be a SimpleScrollBarPolicyProperty. Typical usage :
A Kotlin delegate
to create a SideProperty (the implementation will be a SimpleSideProperty. Typical usage :
A Kotlin delegate
to create a SpinnerArrowPositionsProperty (the implementation will be a SimpleSpinnerArrowPositionsProperty. Typical usage :
A Kotlin delegate
to create a StageProperty (the implementation will be a SimpleStageProperty. Typical usage :
A Kotlin delegate
to create a StandardCursorProperty (the implementation will be a SimpleStandardCursorProperty. Typical usage :
A Kotlin delegate
to create a TabClosingPolicyProperty (the implementation will be a SimpleTabClosingPolicyProperty. Typical usage :
A Kotlin delegate
to create a TextPositionProperty (the implementation will be a SimpleTextPositionProperty. Typical usage :
A Kotlin delegate
to create a ThemeProperty (the implementation will be a SimpleThemeProperty. Typical usage :
A Kotlin delegate
to create a ToggleGroupProperty (the implementation will be a SimpleToggleGroupProperty. Typical usage :
A Kotlin delegate
to create a ToggleProperty (the implementation will be a SimpleToggleProperty. Typical usage :
A Kotlin delegate
to create a TooltipProperty (the implementation will be a SimpleTooltipProperty. Typical usage :
A Kotlin delegate
to create a ValidatedTextPositionProperty. Typical usage :
A Kotlin delegate
to create a VAlignmentProperty (the implementation will be a SimpleVAlignmentProperty. Typical usage :