Here are the attributions for each sound sample used.
All sounds have been resampled to 22050Hz
Each sample has :
* Its original name
* A url of the original file
* The role of the sound sample
* A short description of any modifications I made to the original sample
* The name of the file as used in the game
33245__ljudman__grenade.wav
http://www.freesound.org/samplesViewSingle.php?id=33245
A Shootble dying
Removed the short silence at the beginning
explode.ogg
27568__suonho__MemoryMoon_space_blaster_plays.wav
http://www.freesound.org/samplesViewSingle.php?id=27568
Ball going into the Gate
warp.ogg
45656__csengeri__tuzijatek.wav
http://www.freesound.org/samplesViewSingle.php?id=45656
Used the 2nd noise, trimmed, and faded out the end to make it very short.
Ship firing a bullet
fire.ogg
22456__nathanshadow__Thruster_Level_III.aif
http://www.freesound.org/samplesViewSingle.php?id=22456
When the ship's thrusters are fired
thrust.ogg
22456__nathanshadow__Thruster_Level_III.aif
http://www.freesound.org/samplesViewSingle.php?id=22456
When the ship turns left or right.
Changed the pitch and decreased the volume a lot.
rotate.ogg
74395__Benboncan__Ricochet_3.wav
http://www.freesound.org/samplesViewSingle.php?id=74395
Bullets hitting scenery
ricochet.ogg
12654__mich3d__Drop_Slow_Long_01.wav
http://www.freesound.org/samplesViewSingle.php?id=12654
Cut just a single drip from the middle
drip.ogg
18380__inferno__hvrl.wav
http://www.freesound.org/samplesViewSingle.php?id=18380
Lauch of a missile
missile.ogg
31652__ERH__kadel_3.wav
http://www.freesound.org/samplesViewSingle.php?id=31652
When the ball has travelled through the gate.
ballCollected.ogg
29594__ERH__choir_c.wav
http://www.freesound.org/samplesViewSingle.php?id=29594
Chopped the end to make a little shorter
Gate open for a ship to move through.
gateOpen.ogg
39320__the-bizniss__glass-d.wav
http://www.freesound.org/people/THE_bizniss/sounds/39320/
ding.ogg