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Locked-down Games / node_modules / async-limiter / index.js

'use strict';

function Queue(options) {
  if (!(this instanceof Queue)) {
    return new Queue(options);
  }

  options = options || {};
  this.concurrency = options.concurrency || Infinity;
  this.pending = 0;
  this.jobs = [];
  this.cbs = [];
  this._done = done.bind(this);
}

var arrayAddMethods = [
  'push',
  'unshift',
  'splice'
];

arrayAddMethods.forEach(function(method) {
  Queue.prototype[method] = function() {
    var methodResult = Array.prototype[method].apply(this.jobs, arguments);
    this._run();
    return methodResult;
  };
});

Object.defineProperty(Queue.prototype, 'length', {
  get: function() {
    return this.pending + this.jobs.length;
  }
});

Queue.prototype._run = function() {
  if (this.pending === this.concurrency) {
    return;
  }
  if (this.jobs.length) {
    var job = this.jobs.shift();
    this.pending++;
    job(this._done);
    this._run();
  }

  if (this.pending === 0) {
    while (this.cbs.length !== 0) {
      var cb = this.cbs.pop();
      process.nextTick(cb);
    }
  }
};

Queue.prototype.onDone = function(cb) {
  if (typeof cb === 'function') {
    this.cbs.push(cb);
    this._run();
  }
};

function done() {
  this.pending--;
  this._run();
}

module.exports = Queue;