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Locked-down Games / node_modules / backo2 / index.js

/**
 * Expose `Backoff`.
 */

module.exports = Backoff;

/**
 * Initialize backoff timer with `opts`.
 *
 * - `min` initial timeout in milliseconds [100]
 * - `max` max timeout [10000]
 * - `jitter` [0]
 * - `factor` [2]
 *
 * @param {Object} opts
 * @api public
 */

function Backoff(opts) {
  opts = opts || {};
  this.ms = opts.min || 100;
  this.max = opts.max || 10000;
  this.factor = opts.factor || 2;
  this.jitter = opts.jitter > 0 && opts.jitter <= 1 ? opts.jitter : 0;
  this.attempts = 0;
}

/**
 * Return the backoff duration.
 *
 * @return {Number}
 * @api public
 */

Backoff.prototype.duration = function(){
  var ms = this.ms * Math.pow(this.factor, this.attempts++);
  if (this.jitter) {
    var rand =  Math.random();
    var deviation = Math.floor(rand * this.jitter * ms);
    ms = (Math.floor(rand * 10) & 1) == 0  ? ms - deviation : ms + deviation;
  }
  return Math.min(ms, this.max) | 0;
};

/**
 * Reset the number of attempts.
 *
 * @api public
 */

Backoff.prototype.reset = function(){
  this.attempts = 0;
};

/**
 * Set the minimum duration
 *
 * @api public
 */

Backoff.prototype.setMin = function(min){
  this.ms = min;
};

/**
 * Set the maximum duration
 *
 * @api public
 */

Backoff.prototype.setMax = function(max){
  this.max = max;
};

/**
 * Set the jitter
 *
 * @api public
 */

Backoff.prototype.setJitter = function(jitter){
  this.jitter = jitter;
};