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Locked-down Games / node_modules / iconv-lite / lib / extend-node.js

"use strict";
var Buffer = require("buffer").Buffer;
// Note: not polyfilled with safer-buffer on a purpose, as overrides Buffer

// == Extend Node primitives to use iconv-lite =================================

module.exports = function (iconv) {
    var original = undefined; // Place to keep original methods.

    // Node authors rewrote Buffer internals to make it compatible with
    // Uint8Array and we cannot patch key functions since then.
    // Note: this does use older Buffer API on a purpose
    iconv.supportsNodeEncodingsExtension = !(Buffer.from || new Buffer(0) instanceof Uint8Array);

    iconv.extendNodeEncodings = function extendNodeEncodings() {
        if (original) return;
        original = {};

        if (!iconv.supportsNodeEncodingsExtension) {
            console.error("ACTION NEEDED: require('iconv-lite').extendNodeEncodings() is not supported in your version of Node");
            console.error("See more info at https://github.com/ashtuchkin/iconv-lite/wiki/Node-v4-compatibility");
            return;
        }

        var nodeNativeEncodings = {
            'hex': true, 'utf8': true, 'utf-8': true, 'ascii': true, 'binary': true, 
            'base64': true, 'ucs2': true, 'ucs-2': true, 'utf16le': true, 'utf-16le': true,
        };

        Buffer.isNativeEncoding = function(enc) {
            return enc && nodeNativeEncodings[enc.toLowerCase()];
        }

        // -- SlowBuffer -----------------------------------------------------------
        var SlowBuffer = require('buffer').SlowBuffer;

        original.SlowBufferToString = SlowBuffer.prototype.toString;
        SlowBuffer.prototype.toString = function(encoding, start, end) {
            encoding = String(encoding || 'utf8').toLowerCase();

            // Use native conversion when possible
            if (Buffer.isNativeEncoding(encoding))
                return original.SlowBufferToString.call(this, encoding, start, end);

            // Otherwise, use our decoding method.
            if (typeof start == 'undefined') start = 0;
            if (typeof end == 'undefined') end = this.length;
            return iconv.decode(this.slice(start, end), encoding);
        }

        original.SlowBufferWrite = SlowBuffer.prototype.write;
        SlowBuffer.prototype.write = function(string, offset, length, encoding) {
            // Support both (string, offset, length, encoding)
            // and the legacy (string, encoding, offset, length)
            if (isFinite(offset)) {
                if (!isFinite(length)) {
                    encoding = length;
                    length = undefined;
                }
            } else {  // legacy
                var swap = encoding;
                encoding = offset;
                offset = length;
                length = swap;
            }

            offset = +offset || 0;
            var remaining = this.length - offset;
            if (!length) {
                length = remaining;
            } else {
                length = +length;
                if (length > remaining) {
                    length = remaining;
                }
            }
            encoding = String(encoding || 'utf8').toLowerCase();

            // Use native conversion when possible
            if (Buffer.isNativeEncoding(encoding))
                return original.SlowBufferWrite.call(this, string, offset, length, encoding);

            if (string.length > 0 && (length < 0 || offset < 0))
                throw new RangeError('attempt to write beyond buffer bounds');

            // Otherwise, use our encoding method.
            var buf = iconv.encode(string, encoding);
            if (buf.length < length) length = buf.length;
            buf.copy(this, offset, 0, length);
            return length;
        }

        // -- Buffer ---------------------------------------------------------------

        original.BufferIsEncoding = Buffer.isEncoding;
        Buffer.isEncoding = function(encoding) {
            return Buffer.isNativeEncoding(encoding) || iconv.encodingExists(encoding);
        }

        original.BufferByteLength = Buffer.byteLength;
        Buffer.byteLength = SlowBuffer.byteLength = function(str, encoding) {
            encoding = String(encoding || 'utf8').toLowerCase();

            // Use native conversion when possible
            if (Buffer.isNativeEncoding(encoding))
                return original.BufferByteLength.call(this, str, encoding);

            // Slow, I know, but we don't have a better way yet.
            return iconv.encode(str, encoding).length;
        }

        original.BufferToString = Buffer.prototype.toString;
        Buffer.prototype.toString = function(encoding, start, end) {
            encoding = String(encoding || 'utf8').toLowerCase();

            // Use native conversion when possible
            if (Buffer.isNativeEncoding(encoding))
                return original.BufferToString.call(this, encoding, start, end);

            // Otherwise, use our decoding method.
            if (typeof start == 'undefined') start = 0;
            if (typeof end == 'undefined') end = this.length;
            return iconv.decode(this.slice(start, end), encoding);
        }

        original.BufferWrite = Buffer.prototype.write;
        Buffer.prototype.write = function(string, offset, length, encoding) {
            var _offset = offset, _length = length, _encoding = encoding;
            // Support both (string, offset, length, encoding)
            // and the legacy (string, encoding, offset, length)
            if (isFinite(offset)) {
                if (!isFinite(length)) {
                    encoding = length;
                    length = undefined;
                }
            } else {  // legacy
                var swap = encoding;
                encoding = offset;
                offset = length;
                length = swap;
            }

            encoding = String(encoding || 'utf8').toLowerCase();

            // Use native conversion when possible
            if (Buffer.isNativeEncoding(encoding))
                return original.BufferWrite.call(this, string, _offset, _length, _encoding);

            offset = +offset || 0;
            var remaining = this.length - offset;
            if (!length) {
                length = remaining;
            } else {
                length = +length;
                if (length > remaining) {
                    length = remaining;
                }
            }

            if (string.length > 0 && (length < 0 || offset < 0))
                throw new RangeError('attempt to write beyond buffer bounds');

            // Otherwise, use our encoding method.
            var buf = iconv.encode(string, encoding);
            if (buf.length < length) length = buf.length;
            buf.copy(this, offset, 0, length);
            return length;

            // TODO: Set _charsWritten.
        }


        // -- Readable -------------------------------------------------------------
        if (iconv.supportsStreams) {
            var Readable = require('stream').Readable;

            original.ReadableSetEncoding = Readable.prototype.setEncoding;
            Readable.prototype.setEncoding = function setEncoding(enc, options) {
                // Use our own decoder, it has the same interface.
                // We cannot use original function as it doesn't handle BOM-s.
                this._readableState.decoder = iconv.getDecoder(enc, options);
                this._readableState.encoding = enc;
            }

            Readable.prototype.collect = iconv._collect;
        }
    }

    // Remove iconv-lite Node primitive extensions.
    iconv.undoExtendNodeEncodings = function undoExtendNodeEncodings() {
        if (!iconv.supportsNodeEncodingsExtension)
            return;
        if (!original)
            throw new Error("require('iconv-lite').undoExtendNodeEncodings(): Nothing to undo; extendNodeEncodings() is not called.")

        delete Buffer.isNativeEncoding;

        var SlowBuffer = require('buffer').SlowBuffer;

        SlowBuffer.prototype.toString = original.SlowBufferToString;
        SlowBuffer.prototype.write = original.SlowBufferWrite;

        Buffer.isEncoding = original.BufferIsEncoding;
        Buffer.byteLength = original.BufferByteLength;
        Buffer.prototype.toString = original.BufferToString;
        Buffer.prototype.write = original.BufferWrite;

        if (iconv.supportsStreams) {
            var Readable = require('stream').Readable;

            Readable.prototype.setEncoding = original.ReadableSetEncoding;
            delete Readable.prototype.collect;
        }

        original = undefined;
    }
}