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Locked-down Games / node_modules / xmlhttprequest-ssl / tests / test-request-methods.js

var sys = require("util")
  , assert = require("assert")
  , XMLHttpRequest = require("../lib/XMLHttpRequest").XMLHttpRequest
  , http = require("http")
  , xhr;

// Test server
var server = http.createServer(function (req, res) {
  // Check request method and URL
  assert.equal(methods[curMethod], req.method);
  assert.equal("/" + methods[curMethod], req.url);

  var body = (req.method != "HEAD" ? "Hello World" : "");

  res.writeHead(200, {
    "Content-Type": "text/plain",
    "Content-Length": Buffer.byteLength(body)
  });
  // HEAD has no body
  if (req.method != "HEAD") {
    res.write(body);
  }
  res.end();

  if (curMethod == methods.length - 1) {
    this.close();
    sys.puts("done");
  }
}).listen(8000);

// Test standard methods
var methods = ["GET", "POST", "HEAD", "PUT", "DELETE"];
var curMethod = 0;

function start(method) {
  // Reset each time
  xhr = new XMLHttpRequest();

  xhr.onreadystatechange = function() {
    if (this.readyState == 4) {
      if (method == "HEAD") {
        assert.equal("", this.responseText);
      } else {
        assert.equal("Hello World", this.responseText);
      }

      curMethod++;

      if (curMethod < methods.length) {
        sys.puts("Testing " + methods[curMethod]);
        start(methods[curMethod]);
      }
    }
  };

  var url = "http://localhost:8000/" + method;
  xhr.open(method, url);
  xhr.send();
}

sys.puts("Testing " + methods[curMethod]);
start(methods[curMethod]);