A 2D Game engine for the Kotlin programming language.



ParaTask-core is a general purpose library. Its Parameter classes make it much simpler to create forms, while 'Task' use those parameters to create a graphical front-end for a runnable task. ParaTask-app builds on top of -core. It is s a jack of all trades and master of none. It has many built-in tools, including a file manager, text editor, web browser, and git tool.



Itchy is a game engine written in Java, designed to be easy to use, and yet still provide power and flexibility.

It is Inspired by Scratch, but as Itchy games are written using a full-strength scripting language (currently Python or Groovy), it requires a higher degree of skill, and can create professional quality 2D games.



Jame is a set of Java bindings for SDL, giving high perfomance, cross platform, bitmap graphics, sound and device input. The low-level requirements for game development.



A new design for javadocs. This isn't about asthetics, this is about functionality. Traditional Javadocs are just too cumbersome to use. PriorityDocs has neat features, such as :

  • Shows only the most important methods, and hiding the others. Show them with a single key press.
  • Skipping through to methods based on their initial letter with a single key press.
  • Remove clutter by hiding fully qualified names; hover over a type to see its package name.
  • Expand and contract method and field details.
  • Static fields and methods are separate from their non-static cousins.
  • Designed to be easy to scan through, by careful use of fonts, colours, icons and paring the text down to a minium.



A plugin for inkscape, which exports a path (or a set of paths) to openscad's format. You can then manipulate them in openscad however you like (most commonly using linear_extrude). However, there are some extra special functions, e.g. extruding a shape along a path (such as the ogee in the "2" above).



Control your 3d Printer via a web front end.

Each of my printers has a Raspberry PI attached to the side, and the PI connects to the printer's Arduino via a usb cable. You can use Adoddler with any computer (that can run Python), but a Raspberry PI seems ideal to me.

The PI has WiFi, and is connected to my file server (using NFS).

The net result, I can control my printers from any device (I use a phone or a tablet), and it can load gcode models from my file server (not via the phone/tablet).

The PIs have cameras too which Adoddler can make available via the web front end, so I can keep an eye on progress, and see if the print has failed.

All I need now is a hydraulic ram to remove the part at when it is finished, and I can automate the whole process ;-) ... and a robot arm to change filament.