/Electronics/Grommet.foocad

class Grommet : AbstractModel() {
var cableD = 7.5
var holeD = 14.5
var extra = Vector2(3.0, 2.0)
var thickness = 10.0
override fun build() : Shape3d {
val crossSection = PolygonBuilder().apply {
moveTo( cableD/2, 0 )
lineTo( holeD/2 + extra.x, 0 )
lineBy( 0, extra.y )
lineBy( -extra.x, 0 )
lineBy( 0, thickness )
lineTo( cableD/2, thickness + extra.y )
}.build()
val grommet = crossSection.revolve()
return grommet
}
}

