FooCAD Source Code/**
Plastic trim to neaten up holes cut wood.
To neated both sides of the wood, print 2 pieces, and make trimSize.y
slightly less than the wood's thickness.
*/
class HoleTrim : Model {
@Custom( about="Diameter of the hole. ")
var holeDiameter = 15.0
@Custom( about="Thickness and depth of the trim" )
var trimSize = Vector2( 1, 8 )
@Custom( about="How much larger is the trim than the hole" )
var overlap = 2
@Custom( about="Ensures the plastic fits in the hole" )
var slack = 0.3
override fun build() : Shape3d {
val r = holeDiameter/ 2 - 0.3
val neck = (Circle( r ) - Circle( r - trimSize.x))
.extrude( trimSize.x + trimSize.y )
val flat = (Circle( r + overlap ) - Circle( r ))
.extrude( trimSize.x )
return neck + flat
}
}