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Games Cupboard / build / js / node_modules / postcss-selector-parser / dist / selectors / id.js

"use strict";

exports.__esModule = true;
exports["default"] = void 0;
var _node = _interopRequireDefault(require("./node"));
var _types = require("./types");
function _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { "default": obj }; }
function _inheritsLoose(subClass, superClass) { subClass.prototype = Object.create(superClass.prototype); subClass.prototype.constructor = subClass; _setPrototypeOf(subClass, superClass); }
function _setPrototypeOf(o, p) { _setPrototypeOf = Object.setPrototypeOf ? Object.setPrototypeOf.bind() : function _setPrototypeOf(o, p) { o.__proto__ = p; return o; }; return _setPrototypeOf(o, p); }
var ID = /*#__PURE__*/function (_Node) {
  _inheritsLoose(ID, _Node);
  function ID(opts) {
    var _this;
    _this = _Node.call(this, opts) || this;
    _this.type = _types.ID;
    return _this;
  }
  var _proto = ID.prototype;
  _proto.valueToString = function valueToString() {
    return '#' + _Node.prototype.valueToString.call(this);
  };
  return ID;
}(_node["default"]);
exports["default"] = ID;
module.exports = exports.default;