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Games Cupboard / build / js / node_modules / socket.io / dist / namespace.js

"use strict";
var __importDefault = (this && this.__importDefault) || function (mod) {
    return (mod && mod.__esModule) ? mod : { "default": mod };
};
Object.defineProperty(exports, "__esModule", { value: true });
exports.Namespace = exports.RESERVED_EVENTS = void 0;
const socket_1 = require("./socket");
const typed_events_1 = require("./typed-events");
const debug_1 = __importDefault(require("debug"));
const broadcast_operator_1 = require("./broadcast-operator");
const debug = (0, debug_1.default)("socket.io:namespace");
exports.RESERVED_EVENTS = new Set(["connect", "connection", "new_namespace"]);
/**
 * A Namespace is a communication channel that allows you to split the logic of your application over a single shared
 * connection.
 *
 * Each namespace has its own:
 *
 * - event handlers
 *
 * ```
 * io.of("/orders").on("connection", (socket) => {
 *   socket.on("order:list", () => {});
 *   socket.on("order:create", () => {});
 * });
 *
 * io.of("/users").on("connection", (socket) => {
 *   socket.on("user:list", () => {});
 * });
 * ```
 *
 * - rooms
 *
 * ```
 * const orderNamespace = io.of("/orders");
 *
 * orderNamespace.on("connection", (socket) => {
 *   socket.join("room1");
 *   orderNamespace.to("room1").emit("hello");
 * });
 *
 * const userNamespace = io.of("/users");
 *
 * userNamespace.on("connection", (socket) => {
 *   socket.join("room1"); // distinct from the room in the "orders" namespace
 *   userNamespace.to("room1").emit("holà");
 * });
 * ```
 *
 * - middlewares
 *
 * ```
 * const orderNamespace = io.of("/orders");
 *
 * orderNamespace.use((socket, next) => {
 *   // ensure the socket has access to the "orders" namespace
 * });
 *
 * const userNamespace = io.of("/users");
 *
 * userNamespace.use((socket, next) => {
 *   // ensure the socket has access to the "users" namespace
 * });
 * ```
 */
class Namespace extends typed_events_1.StrictEventEmitter {
    /**
     * Namespace constructor.
     *
     * @param server instance
     * @param name
     */
    constructor(server, name) {
        super();
        this.sockets = new Map();
        /** @private */
        this._fns = [];
        /** @private */
        this._ids = 0;
        this.server = server;
        this.name = name;
        this._initAdapter();
    }
    /**
     * Initializes the `Adapter` for this nsp.
     * Run upon changing adapter by `Server#adapter`
     * in addition to the constructor.
     *
     * @private
     */
    _initAdapter() {
        // @ts-ignore
        this.adapter = new (this.server.adapter())(this);
    }
    /**
     * Registers a middleware, which is a function that gets executed for every incoming {@link Socket}.
     *
     * @example
     * const myNamespace = io.of("/my-namespace");
     *
     * myNamespace.use((socket, next) => {
     *   // ...
     *   next();
     * });
     *
     * @param fn - the middleware function
     */
    use(fn) {
        this._fns.push(fn);
        return this;
    }
    /**
     * Executes the middleware for an incoming client.
     *
     * @param socket - the socket that will get added
     * @param fn - last fn call in the middleware
     * @private
     */
    run(socket, fn) {
        const fns = this._fns.slice(0);
        if (!fns.length)
            return fn(null);
        function run(i) {
            fns[i](socket, function (err) {
                // upon error, short-circuit
                if (err)
                    return fn(err);
                // if no middleware left, summon callback
                if (!fns[i + 1])
                    return fn(null);
                // go on to next
                run(i + 1);
            });
        }
        run(0);
    }
    /**
     * Targets a room when emitting.
     *
     * @example
     * const myNamespace = io.of("/my-namespace");
     *
     * // the “foo” event will be broadcast to all connected clients in the “room-101” room
     * myNamespace.to("room-101").emit("foo", "bar");
     *
     * // with an array of rooms (a client will be notified at most once)
     * myNamespace.to(["room-101", "room-102"]).emit("foo", "bar");
     *
     * // with multiple chained calls
     * myNamespace.to("room-101").to("room-102").emit("foo", "bar");
     *
     * @param room - a room, or an array of rooms
     * @return a new {@link BroadcastOperator} instance for chaining
     */
    to(room) {
        return new broadcast_operator_1.BroadcastOperator(this.adapter).to(room);
    }
    /**
     * Targets a room when emitting. Similar to `to()`, but might feel clearer in some cases:
     *
     * @example
     * const myNamespace = io.of("/my-namespace");
     *
     * // disconnect all clients in the "room-101" room
     * myNamespace.in("room-101").disconnectSockets();
     *
     * @param room - a room, or an array of rooms
     * @return a new {@link BroadcastOperator} instance for chaining
     */
    in(room) {
        return new broadcast_operator_1.BroadcastOperator(this.adapter).in(room);
    }
    /**
     * Excludes a room when emitting.
     *
     * @example
     * const myNamespace = io.of("/my-namespace");
     *
     * // the "foo" event will be broadcast to all connected clients, except the ones that are in the "room-101" room
     * myNamespace.except("room-101").emit("foo", "bar");
     *
     * // with an array of rooms
     * myNamespace.except(["room-101", "room-102"]).emit("foo", "bar");
     *
     * // with multiple chained calls
     * myNamespace.except("room-101").except("room-102").emit("foo", "bar");
     *
     * @param room - a room, or an array of rooms
     * @return a new {@link BroadcastOperator} instance for chaining
     */
    except(room) {
        return new broadcast_operator_1.BroadcastOperator(this.adapter).except(room);
    }
    /**
     * Adds a new client.
     *
     * @return {Socket}
     * @private
     */
    async _add(client, auth, fn) {
        var _a;
        debug("adding socket to nsp %s", this.name);
        const socket = await this._createSocket(client, auth);
        if (
        // @ts-ignore
        ((_a = this.server.opts.connectionStateRecovery) === null || _a === void 0 ? void 0 : _a.skipMiddlewares) &&
            socket.recovered &&
            client.conn.readyState === "open") {
            return this._doConnect(socket, fn);
        }
        this.run(socket, (err) => {
            process.nextTick(() => {
                if ("open" !== client.conn.readyState) {
                    debug("next called after client was closed - ignoring socket");
                    socket._cleanup();
                    return;
                }
                if (err) {
                    debug("middleware error, sending CONNECT_ERROR packet to the client");
                    socket._cleanup();
                    if (client.conn.protocol === 3) {
                        return socket._error(err.data || err.message);
                    }
                    else {
                        return socket._error({
                            message: err.message,
                            data: err.data,
                        });
                    }
                }
                this._doConnect(socket, fn);
            });
        });
    }
    async _createSocket(client, auth) {
        const sessionId = auth.pid;
        const offset = auth.offset;
        if (
        // @ts-ignore
        this.server.opts.connectionStateRecovery &&
            typeof sessionId === "string" &&
            typeof offset === "string") {
            let session;
            try {
                session = await this.adapter.restoreSession(sessionId, offset);
            }
            catch (e) {
                debug("error while restoring session: %s", e);
            }
            if (session) {
                debug("connection state recovered for sid %s", session.sid);
                return new socket_1.Socket(this, client, auth, session);
            }
        }
        return new socket_1.Socket(this, client, auth);
    }
    _doConnect(socket, fn) {
        // track socket
        this.sockets.set(socket.id, socket);
        // it's paramount that the internal `onconnect` logic
        // fires before user-set events to prevent state order
        // violations (such as a disconnection before the connection
        // logic is complete)
        socket._onconnect();
        if (fn)
            fn(socket);
        // fire user-set events
        this.emitReserved("connect", socket);
        this.emitReserved("connection", socket);
    }
    /**
     * Removes a client. Called by each `Socket`.
     *
     * @private
     */
    _remove(socket) {
        if (this.sockets.has(socket.id)) {
            this.sockets.delete(socket.id);
        }
        else {
            debug("ignoring remove for %s", socket.id);
        }
    }
    /**
     * Emits to all connected clients.
     *
     * @example
     * const myNamespace = io.of("/my-namespace");
     *
     * myNamespace.emit("hello", "world");
     *
     * // all serializable datastructures are supported (no need to call JSON.stringify)
     * myNamespace.emit("hello", 1, "2", { 3: ["4"], 5: Uint8Array.from([6]) });
     *
     * // with an acknowledgement from the clients
     * myNamespace.timeout(1000).emit("some-event", (err, responses) => {
     *   if (err) {
     *     // some clients did not acknowledge the event in the given delay
     *   } else {
     *     console.log(responses); // one response per client
     *   }
     * });
     *
     * @return Always true
     */
    emit(ev, ...args) {
        return new broadcast_operator_1.BroadcastOperator(this.adapter).emit(ev, ...args);
    }
    /**
     * Emits an event and waits for an acknowledgement from all clients.
     *
     * @example
     * const myNamespace = io.of("/my-namespace");
     *
     * try {
     *   const responses = await myNamespace.timeout(1000).emitWithAck("some-event");
     *   console.log(responses); // one response per client
     * } catch (e) {
     *   // some clients did not acknowledge the event in the given delay
     * }
     *
     * @return a Promise that will be fulfilled when all clients have acknowledged the event
     */
    emitWithAck(ev, ...args) {
        return new broadcast_operator_1.BroadcastOperator(this.adapter).emitWithAck(ev, ...args);
    }
    /**
     * Sends a `message` event to all clients.
     *
     * This method mimics the WebSocket.send() method.
     *
     * @see https://developer.mozilla.org/en-US/docs/Web/API/WebSocket/send
     *
     * @example
     * const myNamespace = io.of("/my-namespace");
     *
     * myNamespace.send("hello");
     *
     * // this is equivalent to
     * myNamespace.emit("message", "hello");
     *
     * @return self
     */
    send(...args) {
        this.emit("message", ...args);
        return this;
    }
    /**
     * Sends a `message` event to all clients. Sends a `message` event. Alias of {@link send}.
     *
     * @return self
     */
    write(...args) {
        this.emit("message", ...args);
        return this;
    }
    /**
     * Sends a message to the other Socket.IO servers of the cluster.
     *
     * @example
     * const myNamespace = io.of("/my-namespace");
     *
     * myNamespace.serverSideEmit("hello", "world");
     *
     * myNamespace.on("hello", (arg1) => {
     *   console.log(arg1); // prints "world"
     * });
     *
     * // acknowledgements (without binary content) are supported too:
     * myNamespace.serverSideEmit("ping", (err, responses) => {
     *  if (err) {
     *     // some servers did not acknowledge the event in the given delay
     *   } else {
     *     console.log(responses); // one response per server (except the current one)
     *   }
     * });
     *
     * myNamespace.on("ping", (cb) => {
     *   cb("pong");
     * });
     *
     * @param ev - the event name
     * @param args - an array of arguments, which may include an acknowledgement callback at the end
     */
    serverSideEmit(ev, ...args) {
        if (exports.RESERVED_EVENTS.has(ev)) {
            throw new Error(`"${String(ev)}" is a reserved event name`);
        }
        args.unshift(ev);
        this.adapter.serverSideEmit(args);
        return true;
    }
    /**
     * Sends a message and expect an acknowledgement from the other Socket.IO servers of the cluster.
     *
     * @example
     * const myNamespace = io.of("/my-namespace");
     *
     * try {
     *   const responses = await myNamespace.serverSideEmitWithAck("ping");
     *   console.log(responses); // one response per server (except the current one)
     * } catch (e) {
     *   // some servers did not acknowledge the event in the given delay
     * }
     *
     * @param ev - the event name
     * @param args - an array of arguments
     *
     * @return a Promise that will be fulfilled when all servers have acknowledged the event
     */
    serverSideEmitWithAck(ev, ...args) {
        return new Promise((resolve, reject) => {
            args.push((err, responses) => {
                if (err) {
                    err.responses = responses;
                    return reject(err);
                }
                else {
                    return resolve(responses);
                }
            });
            this.serverSideEmit(ev, ...args);
        });
    }
    /**
     * Called when a packet is received from another Socket.IO server
     *
     * @param args - an array of arguments, which may include an acknowledgement callback at the end
     *
     * @private
     */
    _onServerSideEmit(args) {
        super.emitUntyped.apply(this, args);
    }
    /**
     * Gets a list of clients.
     *
     * @deprecated this method will be removed in the next major release, please use {@link Namespace#serverSideEmit} or
     * {@link Namespace#fetchSockets} instead.
     */
    allSockets() {
        return new broadcast_operator_1.BroadcastOperator(this.adapter).allSockets();
    }
    /**
     * Sets the compress flag.
     *
     * @example
     * const myNamespace = io.of("/my-namespace");
     *
     * myNamespace.compress(false).emit("hello");
     *
     * @param compress - if `true`, compresses the sending data
     * @return self
     */
    compress(compress) {
        return new broadcast_operator_1.BroadcastOperator(this.adapter).compress(compress);
    }
    /**
     * Sets a modifier for a subsequent event emission that the event data may be lost if the client is not ready to
     * receive messages (because of network slowness or other issues, or because they’re connected through long polling
     * and is in the middle of a request-response cycle).
     *
     * @example
     * const myNamespace = io.of("/my-namespace");
     *
     * myNamespace.volatile.emit("hello"); // the clients may or may not receive it
     *
     * @return self
     */
    get volatile() {
        return new broadcast_operator_1.BroadcastOperator(this.adapter).volatile;
    }
    /**
     * Sets a modifier for a subsequent event emission that the event data will only be broadcast to the current node.
     *
     * @example
     * const myNamespace = io.of("/my-namespace");
     *
     * // the “foo” event will be broadcast to all connected clients on this node
     * myNamespace.local.emit("foo", "bar");
     *
     * @return a new {@link BroadcastOperator} instance for chaining
     */
    get local() {
        return new broadcast_operator_1.BroadcastOperator(this.adapter).local;
    }
    /**
     * Adds a timeout in milliseconds for the next operation.
     *
     * @example
     * const myNamespace = io.of("/my-namespace");
     *
     * myNamespace.timeout(1000).emit("some-event", (err, responses) => {
     *   if (err) {
     *     // some clients did not acknowledge the event in the given delay
     *   } else {
     *     console.log(responses); // one response per client
     *   }
     * });
     *
     * @param timeout
     */
    timeout(timeout) {
        return new broadcast_operator_1.BroadcastOperator(this.adapter).timeout(timeout);
    }
    /**
     * Returns the matching socket instances.
     *
     * Note: this method also works within a cluster of multiple Socket.IO servers, with a compatible {@link Adapter}.
     *
     * @example
     * const myNamespace = io.of("/my-namespace");
     *
     * // return all Socket instances
     * const sockets = await myNamespace.fetchSockets();
     *
     * // return all Socket instances in the "room1" room
     * const sockets = await myNamespace.in("room1").fetchSockets();
     *
     * for (const socket of sockets) {
     *   console.log(socket.id);
     *   console.log(socket.handshake);
     *   console.log(socket.rooms);
     *   console.log(socket.data);
     *
     *   socket.emit("hello");
     *   socket.join("room1");
     *   socket.leave("room2");
     *   socket.disconnect();
     * }
     */
    fetchSockets() {
        return new broadcast_operator_1.BroadcastOperator(this.adapter).fetchSockets();
    }
    /**
     * Makes the matching socket instances join the specified rooms.
     *
     * Note: this method also works within a cluster of multiple Socket.IO servers, with a compatible {@link Adapter}.
     *
     * @example
     * const myNamespace = io.of("/my-namespace");
     *
     * // make all socket instances join the "room1" room
     * myNamespace.socketsJoin("room1");
     *
     * // make all socket instances in the "room1" room join the "room2" and "room3" rooms
     * myNamespace.in("room1").socketsJoin(["room2", "room3"]);
     *
     * @param room - a room, or an array of rooms
     */
    socketsJoin(room) {
        return new broadcast_operator_1.BroadcastOperator(this.adapter).socketsJoin(room);
    }
    /**
     * Makes the matching socket instances leave the specified rooms.
     *
     * Note: this method also works within a cluster of multiple Socket.IO servers, with a compatible {@link Adapter}.
     *
     * @example
     * const myNamespace = io.of("/my-namespace");
     *
     * // make all socket instances leave the "room1" room
     * myNamespace.socketsLeave("room1");
     *
     * // make all socket instances in the "room1" room leave the "room2" and "room3" rooms
     * myNamespace.in("room1").socketsLeave(["room2", "room3"]);
     *
     * @param room - a room, or an array of rooms
     */
    socketsLeave(room) {
        return new broadcast_operator_1.BroadcastOperator(this.adapter).socketsLeave(room);
    }
    /**
     * Makes the matching socket instances disconnect.
     *
     * Note: this method also works within a cluster of multiple Socket.IO servers, with a compatible {@link Adapter}.
     *
     * @example
     * const myNamespace = io.of("/my-namespace");
     *
     * // make all socket instances disconnect (the connections might be kept alive for other namespaces)
     * myNamespace.disconnectSockets();
     *
     * // make all socket instances in the "room1" room disconnect and close the underlying connections
     * myNamespace.in("room1").disconnectSockets(true);
     *
     * @param close - whether to close the underlying connection
     */
    disconnectSockets(close = false) {
        return new broadcast_operator_1.BroadcastOperator(this.adapter).disconnectSockets(close);
    }
}
exports.Namespace = Namespace;