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Games Cupboard / build / js / node_modules / webpack-dev-server / client / socket.js

'use strict';
/* global __webpack_dev_server_client__ */

/* eslint-disable
  camelcase
*/
// this WebsocketClient is here as a default fallback, in case the client is not injected

var Client = typeof __webpack_dev_server_client__ !== 'undefined' ? __webpack_dev_server_client__ : // eslint-disable-next-line import/no-unresolved
require('./clients/WebsocketClient');
var retries = 0;
var client = null;

var socket = function initSocket(url, handlers) {
  client = new Client(url);
  client.onOpen(function () {
    retries = 0;
  });
  client.onClose(function () {
    if (retries === 0) {
      handlers.close();
    } // Try to reconnect.


    client = null; // After 10 retries stop trying, to prevent logspam.

    if (retries <= 10) {
      // Exponentially increase timeout to reconnect.
      // Respectfully copied from the package `got`.
      // eslint-disable-next-line no-mixed-operators, no-restricted-properties
      var retryInMs = 1000 * Math.pow(2, retries) + Math.random() * 100;
      retries += 1;
      setTimeout(function () {
        socket(url, handlers);
      }, retryInMs);
    }
  });
  client.onMessage(function (data) {
    var message = JSON.parse(data);

    if (handlers[message.type]) {
      handlers[message.type](message.data);
    }
  });
};

module.exports = socket;