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Games Cupboard / build / js / node_modules / websocket-driver / lib / websocket / driver / client.js

'use strict';

var Buffer     = require('safe-buffer').Buffer,
    crypto     = require('crypto'),
    url        = require('url'),
    util       = require('util'),
    HttpParser = require('../http_parser'),
    Base       = require('./base'),
    Hybi       = require('./hybi'),
    Proxy      = require('./proxy');

var Client = function(_url, options) {
  this.version = 'hybi-' + Hybi.VERSION;
  Hybi.call(this, null, _url, options);

  this.readyState = -1;
  this._key       = Client.generateKey();
  this._accept    = Hybi.generateAccept(this._key);
  this._http      = new HttpParser('response');

  var uri  = url.parse(this.url),
      auth = uri.auth && Buffer.from(uri.auth, 'utf8').toString('base64');

  if (this.VALID_PROTOCOLS.indexOf(uri.protocol) < 0)
    throw new Error(this.url + ' is not a valid WebSocket URL');

  this._pathname = (uri.pathname || '/') + (uri.search || '');

  this._headers.set('Host', uri.host);
  this._headers.set('Upgrade', 'websocket');
  this._headers.set('Connection', 'Upgrade');
  this._headers.set('Sec-WebSocket-Key', this._key);
  this._headers.set('Sec-WebSocket-Version', Hybi.VERSION);

  if (this._protocols.length > 0)
    this._headers.set('Sec-WebSocket-Protocol', this._protocols.join(', '));

  if (auth)
    this._headers.set('Authorization', 'Basic ' + auth);
};
util.inherits(Client, Hybi);

Client.generateKey = function() {
  return crypto.randomBytes(16).toString('base64');
};

var instance = {
  VALID_PROTOCOLS: ['ws:', 'wss:'],

  proxy: function(origin, options) {
    return new Proxy(this, origin, options);
  },

  start: function() {
    if (this.readyState !== -1) return false;
    this._write(this._handshakeRequest());
    this.readyState = 0;
    return true;
  },

  parse: function(chunk) {
    if (this.readyState === 3) return;
    if (this.readyState > 0) return Hybi.prototype.parse.call(this, chunk);

    this._http.parse(chunk);
    if (!this._http.isComplete()) return;

    this._validateHandshake();
    if (this.readyState === 3) return;

    this._open();
    this.parse(this._http.body);
  },

  _handshakeRequest: function() {
    var extensions = this._extensions.generateOffer();
    if (extensions)
      this._headers.set('Sec-WebSocket-Extensions', extensions);

    var start   = 'GET ' + this._pathname + ' HTTP/1.1',
        headers = [start, this._headers.toString(), ''];

    return Buffer.from(headers.join('\r\n'), 'utf8');
  },

  _failHandshake: function(message) {
    message = 'Error during WebSocket handshake: ' + message;
    this.readyState = 3;
    this.emit('error', new Error(message));
    this.emit('close', new Base.CloseEvent(this.ERRORS.protocol_error, message));
  },

  _validateHandshake: function() {
    this.statusCode = this._http.statusCode;
    this.headers    = this._http.headers;

    if (this._http.error)
      return this._failHandshake(this._http.error.message);

    if (this._http.statusCode !== 101)
      return this._failHandshake('Unexpected response code: ' + this._http.statusCode);

    var headers    = this._http.headers,
        upgrade    = headers['upgrade'] || '',
        connection = headers['connection'] || '',
        accept     = headers['sec-websocket-accept'] || '',
        protocol   = headers['sec-websocket-protocol'] || '';

    if (upgrade === '')
      return this._failHandshake("'Upgrade' header is missing");
    if (upgrade.toLowerCase() !== 'websocket')
      return this._failHandshake("'Upgrade' header value is not 'WebSocket'");

    if (connection === '')
      return this._failHandshake("'Connection' header is missing");
    if (connection.toLowerCase() !== 'upgrade')
      return this._failHandshake("'Connection' header value is not 'Upgrade'");

    if (accept !== this._accept)
      return this._failHandshake('Sec-WebSocket-Accept mismatch');

    this.protocol = null;

    if (protocol !== '') {
      if (this._protocols.indexOf(protocol) < 0)
        return this._failHandshake('Sec-WebSocket-Protocol mismatch');
      else
        this.protocol = protocol;
    }

    try {
      this._extensions.activate(this.headers['sec-websocket-extensions']);
    } catch (e) {
      return this._failHandshake(e.message);
    }
  }
};

for (var key in instance)
  Client.prototype[key] = instance[key];

module.exports = Client;