package uk.co.nickthecoder.gamescupboard.client
import com.soywiz.korge.ui.BoxUISkin
import com.soywiz.korge.ui.UISkin
import com.soywiz.korge.ui.textSize
import com.soywiz.korge.ui.uiSkinBitmap
import com.soywiz.korim.color.Colors
/*
Colors, and size etc. of UI elements.
I keep them all in one place, so that my code is not peppered with hard-coded values
when would all need to be changed if/when I change color scheme.
*/
val windowBackground = Colors["#222"]
val outsideColor = Colors["#444"]
val labelColor = Colors["#ccc"]
val textColor = Colors["#eee"]
val toolbarColor = Colors["#444"]
val dockableColor = Colors["#222e"]
val dockColor = Colors["#333"]
val dockButtonColor = Colors["#333"]
val dockButtonSelectedColor = Colors["#222"]
val avatarBorderColor = Colors.BLACK
val bubbleColor = Colors["#ccc"]
val bubbleTextColor = Colors["#444"]
val warnCardWillBeVisible = Colors["#f88"]
val binHighlight = Colors["#f88"]
val helpBackground = Colors["#222e"]
val boldText = Colors["4e4"]
val underscoreText = Colors["e4ea50"]
val hyperlinks = Colors["#c6493e"]
// Not used. See GameVariation for the String representations of the standard colors.
val spectatorColor = Colors["#cec"]
val red = Colors["#c6493e"]
val blue = Colors["#465bc9"]
val orange = Colors["#c82"]
val yellow = Colors["#e4ea50"]
val green = Colors["#282"]
val magenta = Colors["#828"]
val chessBlack = Colors["#6e645b"]
val chessWhite = Colors["#efd5ba"]
/**
* This BoxUISkin is for TextInputs, such as the chat's input field.
*/
val myBoxSkin = BoxUISkin(
bgColor = Colors["#3c3c3c"],
bgColorFocused = Colors["#333"],
bgColorOver = Colors["#383838"],
borderColor = Colors["#666"],
borderColorFocused = Colors["#666"],
borderColorOver = Colors["#666"],
outlineColor = Colors["#444"]
)
/**
* Builds a bitmap suitable for a UISkin.
*/
val mySkipBitmap = CustomisableSkinBitmapBuilder(
lineWidth = 4,
radius = 10,
shapedEnabled = myBoxSkin.bgColor,
shapedDisabled = myBoxSkin.bgColor, // I do not have any disabled controls (yet)
normal = myBoxSkin.bgColor,
over = myBoxSkin.bgColorOver,
down = myBoxSkin.bgColorFocused,
disabled = myBoxSkin.bgColor, // I do not have any disabled controls (yet)
borderNormal = myBoxSkin.bgColor,
borderOver = myBoxSkin.borderColorOver,
borderDown = myBoxSkin.borderColorFocused,
borderDisabled = myBoxSkin.bgColor, // I do not have any disabled controls (yet)
).createBitmap()
/**
*
*/
val mySkin = UISkin {
textSize = 14.0
uiSkinBitmap = mySkipBitmap
}
val toolbarMargin = 8
val toolbarSpacing = 4
val toolbarButtonPadding = 8
val toolbarButtonSize = 30
val stylePlainBackground = Colors["#fff4"]
val stylePlainColor = Colors.BLACK
val avatarTextColor = Colors.BLACK