scene

fun scene(width: Number, height: Number, block: SceneDSL.() -> Unit? = null): Scene
fun scene(block: SceneDSL.() -> Unit? = null): Scene
fun Stage.scene(width: Number, height: Number, block: SceneDSL.() -> Unit? = null): Scene
fun Stage.scene(block: SceneDSL.() -> Unit? = null): Scene