invoke

operator fun String.invoke(value: Float)
operator fun String.invoke(value: Int)
operator fun String.invoke(value: Boolean)
operator fun String.invoke(value: String)
operator fun String.invoke(value: Color)
operator fun String.invoke(value: Edges)
operator fun String.invoke(value: Alignment)
operator fun String.invoke(value: Orientation)
operator fun String.invoke(value: Image)
operator fun String.invoke(value: ContentDisplay)
operator fun String.invoke(value: SpinnerArrowPositions)
operator fun String.invoke(value: Background)
operator fun String.invoke(value: Border)
operator fun String.invoke(value: Font)
operator fun String.invoke(block: RuleDSL.() -> Unit)
operator fun WithPseudoStyle.invoke(block: RuleDSL.() -> Unit)


operator fun Selector.invoke(block: RuleDSL.() -> Unit)

Example

"button" {
    ...
    "button" { ... }
}